Exo Mechs

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Intro46 1 Drae.png


The Exo MechsThe Exo-Mechanical Trio

DraedonArmyDoubleTwins.gif
Statistics
TypeBoss
Life7,360,000 (net total):
2,560,000 (Ares) + 2,400,000 (Thanatos) + 2,400,000 (Artemis and Apollo)
KB resist100%
Drops
Coins

30 Platinum Coin.png

MiniMechs1.pngMiniMechs3.png

Map icon

The Exo Mechs are a group of post-Moon Lord bosses that can be fought simultaneously after defeating Yharon, Dragon of Rebirth, and intended to be fought around the same time as Supreme Witch, Calamitas. The battle consists of a passive Draedon along with the four Exo Mechs: XS-01 Artemis, XS-03 Apollo, XM-05 Thanatos, and XF-09 Ares.

Defeating them will provide the player with Exo Prisms, a crafting material for various endgame equipment. Defeating all three possible mech combinations after defeating every other Infernum boss rewards the player with the Hyperplane Matrix.

Spawn

The Exo Mechs do not spawn on their own, and require the player to construct The Codebreaker with a Decryption Computer and an Auric Quantum Cooling Cell. Once constructed, the player can interact (right-click) and press the Contact button. The Exo Mechs can be fought in any biome at any time.

Once summoned, Draedon will allow the player to choose two Exo Mechs that will work together through the fight.

 • Thanatos Selection Icon.png Thanatos, a serpentine terror with impervious armor and innumerable laser turrets.

 • Ares Selection Icon.png Ares, a heavyweight, diabolical monstrosity with six Exo superweapons.

 • Artemis and Apollo Selection Icon.png Artemis and Apollo, a pair of extremely agile destroyers with unstable energy reserves.

Bosses


XF-09 AresThe Ultimate War Machine

AresBody2.gif
Statistics
Life2,560,000 (total)
KB resist100%

Ares map.png

Map icon


XF-09 Ares Laser Cannon

AresLaserCannon1.gif
Statistics
Life2,560,000 (total)
KB resist100%


XF-09 Ares Plasma Cannon

AresPlasmaFlamethrower1.gif
Statistics
Life2,560,000 (total)
KB resist100%


XF-09 Ares Tesla Cannon

AresTeslaCannon1.gif
Statistics
Life2,560,000 (total)
KB resist100%


XF-09 Ares Pulse Cannon

AresPulseCannon1.gif
Statistics
Life2,560,000 (total)
KB resist100%


XF-09 Ares Energy Katana

AresEnergyKatanaActivated.gif
Statistics
Life2,560,000 (total)
KB resist100%


XM-05 Thanatos (Head)The Perfect Annihilator

ThanatosHeadLoop.gif
Statistics
Life2,400,000 (total)
KB resist100%

Thanatos Head map.png

Map icon


XM-05 Thanatos (Body)

ThanatosBodyLoop.gif
Statistics
Life2,400,000 (total)
KB resist100%

Thanatos Body map.png

Map icon


XM-05 Thanatos (Tail)

ThanatosTailLoop.gif
Statistics
Life2,400,000 (total)
KB resist100%

Thanatos Tail map.png

Map icon


XS-01 ArtemisThe Supreme Hunters

Artemis1.gif
Artemis5.gif
Statistics
Life2,400,000 (total)
KB resist100%


XS-03 ApolloThe Supreme Hunters

Apollo1.gif
Apollo5.gif
Statistics
Life2,400,000 (total)
KB resist100%


DraedonThe Cosmic Engineer

DraedonStand.gif
Statistics
Life16,000 (total)
Damage560 (enraged)
KB resist100%

Behavior

The Exo Mechs fight consists of 5 phases total. Each mechs have their own respective attacks when fighting alone but also have unique "Combo Attacks" when fighting alongside other mechs.

  • Phase 1: The first mech chosen is fought until it reaches 50% health.
  • Phase 2: The first mech becomes invincible, and the second mech chosen appears as they fight the player together. This phase continues until the second mech also reaches 50% health.
  • Phase 3: The first and second mech disappear, and the third mech enters the battle to fight the player on its own. This phase continues until the third mech is completely defeated.
  • Phase 4: The first and second mech return to the battle and fight the player together. This phase continues until one of the mechs is defeated.
  • Phase 5: The remaining mech restores its health back to 50% and begins emitting a rainbow glow, entering an "Overdrive" state, becoming invincible and performing its unique final "Overdrive Attack". After a set amount of time, it will self-destruct and end the fight.
    • This is not the case with Thanatos's overdrive phase, throughout which it can be damaged and destroyed by the player.


Artemis and ApolloPhase One

Twins1.gif

Twins2.gif

Statistics
Life2,400,000 / 2,400,000 (total)
KB resist100%

ExoTwinsIcon1.pngExoTwinsIcon2.png

Map icon

Artemis and Apollo initially spawn above the player and attack by alternating between Basic Attack and Special Attacks. They will not perform the same Special Attacks twice in a row. The two bosses share a health pool, thus damaging Apollo will also damage Artemis and vice versa. Upon reaching 62.5% health, both bosses transition into the second form, ejecting their lenses, revealing their pulse cannons and gaining new Special Attacks.

  • When alternating between attacks, all harmful projectiles will be destroyed.

Basic Attack

  • Artemis attempts to stay directly above the player. It then fires 8 consecutive Exo Flame Laser beams while aiming at the player.
    • Artemis fires 16 consecutive Exo Flame Laser beams instead of 8 in the second form.
    • Artemis moves and turns towards the player slower while firing.
    • The Exo Flame Laser beam is telegraphed by an orange telegraph line briefly before being fired.
  • Apollo relocates near the player, then stops in place and fires 11 Exo Plasma Bombs while rotating either clockwise or counter-clockwise rapidly.
    • Apollo fires 22 consecutive Exo Plasma Bombs instead of 11 in its second form.
    • The Exo Plasma Bomb initially does not deal damage, it instead explodes a few seconds after being fired and deals damage within a green telegraph radius.
  • Both bosses perform 3 sets of the Basic Attack before alternating to their Special Attacks.

Gatling Plasma Flames

  • Artemis relocates to either side of the player, opposite to Apollo and remains around that position. It then fires a barrage of 3 highly predictive Orange Exo Pulse Lasers at the player.
    • The 3 Orange Exo Pulse Lasers travel along orange lines which are telegraphed moments before being fired.
  • Apollo relocates to the other side of the player, opposite to Artemis, and fires highly predictive Exo Plasma Fireballs at the player.
    • The Exo Plasma Fireball explodes into a ring of 10 accelerating Exo Plasma Bolts a few seconds after being fired.
  • Both mechs occasionally switch side during this Special Attack
  • This Special Attack lasts for 10 seconds, after which both bosses alternate back to their Basic Attack.

Fire Charges

  • Artemis relocates to either top side of the player, then attempts to ram them while firing 4 even spreads of 9 Orange Exo Pulse Lasers from its lens.
    • Each laser travels along a line which is telegraphed moments before being fired.
    • Artemis will not shoot its lasers if it is too close to the player.
    • Artemis does not deal contact damage during the attack.
  • Apollo relocates to the other side of the player, opposite to Artemis. It then charges at them, firing its Exo Flamethrower. It also shoots several gravity-affected Exo Plasma Bolt upwards.
    • Apollo does not deal contact damage during the attack either.
  • Both bosses perform 3 sets of this Special Attack before alternating back to their Basic Attack.

Artemis Sweep Laser (Second form only)

  • Apollo disappears during this attack.
  • Artemis relocates near the player, it then fires a Sweeping Laser Beam at them which swiftly rotates in a semi-circle across the screen.
    • The Sweep Laser Beam is telegraphed by 2 orange telegraph lines converging together into 1, moments before being fired.
    • The rotation direction of the laser follows an orange semi-circle shaped telegraph on the side of Artemis.
    • The center of the rotation is at the player's position when the laser telegraph line initially appears.
  • Artemis performs this Special Attack once, then Apollo then returns to the battle, after which they alternate back to their Basic Attack.

Apollo Plasma Charges (Second form only)

  • Artemis disappears during this attack.
  • Apollo relocates near the player, pauses for a brief moment, then performs a high-speed charge at the player. It also fires 2 rings of 17 evenly spread accelerating Exo Plasma Sparks from its original position.
  • Apollo performs 5 sets of this Special Attack, then Artemis then returns to the battle, after which they alternate back to their Basic Attack.


AresPhase One

AresFull.gif

AresFullSwordOn.gif

Statistics
Life2,560,000 / 2,560,000 (total)
KB resist100%

Ares map.png

Map icon

Ares initially spawns with six limbs: the Laser Cannon to the upper far left, Tesla Cannon to lower left, Plasma Cannon to the lower right, Pulse Cannon to the upper far right, and Energy Katana arms between the upper and lower arms on each side. These share the same health pool with Ares, thus damaging any of the weapons will also damage the main mech itself. For most of the battle, Ares and its arms will hover above the player and not deal contact damage. Ares attacks by alternating between Basic Attack and Special Attacks and will not perform the same Special Attacks twice in a row.

  • Ares will not perform any Special Attacks while above 85% health.
  • When alternating between attacks, all projectiles will be destroyed.

Basic Attack

All cannons aim ahead of the player when activated and always aim down when deactivated. The 2 Katana arms are completely deactivated during the Basic Attack.

  • Ares activates 2 cannons at a time and has a cycle which rotates every 10 seconds.
    • Pulse Cannon and Laser Cannon
    • Laser Cannon and Tesla Cannon
    • Tesla Cannon and Plasma Cannon
    • Plasma Cannon and Pulse Cannon
  • When under 63%, Ares activates 3 cannons at a time and has a cycle which rotates every 10 seconds.
    • Pulse Cannon, Laser Cannon and Tesla Cannon
    • Laser Cannon, Tesla Cannon and Plasma Cannon
    • Tesla Cannon, Plasma Cannon and Pulse Cannon
  • The Laser Cannon switches place with Pulse Cannon every 30 seconds.
    • The switch interrupts the 2 cannons from attacking but does not interrupts the activation cycle.
  • This attack lasts for 20 seconds, after which Ares alternates to its Special Attacks.

Laser Cannon

  • The Laser Cannon glows and rapidly pulses red before firing 12 consecutive Red Exo Pulse Lasers in a row.
  • The cannon alternates between firing 2 consecutive single shots of Red Exo Pulse Laser and a spread of 3 Red Exo Pulse Lasers.
    • The cannon fires a spread of 5 lasers instead of 3 when under 63% health.
    • The lasers travel along a line which is telegraphed before the cannon fires.

Tesla Cannon

  • The Tesla Cannon glows and rapidly pulses blue before firing a chain of 5 connecting Tesla Spheres.
    • Each of the Tesla Spheres explodes into 4 Tesla Sparks a few seconds after being fired.
    • The connecting arc snaps if orbs are over 60 tiles away from each other.

Plasma Cannon

  • The Plasma Cannon glows and rapidly pulses green before firing 2 consecutive shots of Volatile Plasma Blast.
    • Each volatile Plasma Blast explodes into a ring of 10 accelerating Exo Plasma Sparks.
    • The cannon fires 2 Volatile Plasma Blasts consecutively instead of 1 when under 63% health.
    • The Volatile Plasma Blast explodes into a ring of 6 accelerating Exo Plasma Sparks instead of 10 and a cluster of Plasma Clouds when under 63% health.

Pulse Cannon

  • The Pulse Cannon glows and rapidly pulses purple before firing 4 highly predictive accelerating Exopulse Energy Bursts.

Exo Overload Spin Bursts

  • Ares stops in place and disables all cannons.
  • Ares releases a harmless rainbow shockwave, after which, it then fires 11 Exo Overload Beams from its core and starts spinning the beam either clockwise or counter-clockwise.
    • The Exo Overload Beams appear along the lines which are telegraphed moments before being fired.
    • The speed of the spin increases over the duration of the attack.
  • Ares attempts to move towards the player slowly for the duration of this attack.
  • A series of small Exoburst Explosions appear behind the player during Exo Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
    • A total of 11 small Exoburst Explosions will appear for the duration of the Exo Overload Beams.
  • If the player exits the range of the Exo Overload Beam, Ares will temporarily enter an enraged state until the next Special Attack, causing the boss and its arms to glow red. In this state, all weapons will attack significantly faster.
  • This attack lasts for 10 seconds, after which the Exo Overload Beams disappear. Ares then returns to its original position above the player and alternates back to its Basic attack.

Directional Changing Spin Bursts

  • Ares stops in place and disables all cannons.
  • Ares releases a harmless rainbow shockwave, it then fires 11 Exo Overload Beams from its core and starts spinning the beam either clockwise or counter-clockwise.
    • The Exo Overload Beams appear on the lines which are telegraphed moments before being fired.
    • The speed of the spin increases over the duration of the attack.
  • After 4 seconds, Ares sounds a warning alarm and turns the spin back in the opposite direction.
  • A series of small Exoburst Explosions appears behind the player during Exo Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
    • A total of 8 small Exoburst Explosions will appear for the duration of the Exo Overload Beams.
    • The last 5 small Exoburst Explosions appear after Ares has turned the spin in the opposite direction.
  • If the player exits the range of the Exo Overload Beam, Ares will temporarily enter an enraged state until the next Special Attack, causing the boss and its arms to glow red. In this state, all weapons will attack significantly faster.
  • This attack lasts for 10 seconds, after which the Exo Overload Beams disappear. Ares returns to its original position above the player and alternates back to its Basic attack.

Energy Katana Slash

  • Ares pauses for a brief moment and disables all cannons.
  • Ares then releases a harmless rainbow shockwave and activates its 2 Energy Katana arms.
  • Ares attempts to hover above the player, then attacks by slashing its Energy Katana arms at the player, alternating between left and right arms after each slash.
    • After each slash, the Energy Katana releases an accelerating Energy Slash at the player.
  • Ares performs 10 slashes, then deactivates its Energy Katana arms and returns to its original position above the player. It then alternates back to its Basic attack.

Dual Katana Cross Slash

  • Ares disables all cannons and activates its 2 Energy Katana arms.
  • Ares attempts to hover above the player, then attacks by slashing its 2 Energy Katana arms down on the player.
  • After each slash, 20 radial telegraph lines appear from the position the Energy Katana hands cross each other. The lines then turn into solid Energy Bursts.
  • Ares performs 3 slashes, then deactivates its Energy Katana arms and returns to its original position above the player. Ares then alternates back to its Basic attack.


AresPhase Two

AresFull.gif
Statistics
Life1,280,000 / 2,560,000 (total)
KB resist100%

Ares map.png

Map icon


Artemis and ApolloPhase Two

Twins1.gif

Twins2.gif

Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

ExoTwinsIcon1.pngExoTwinsIcon2.png

Map icon

The first mech becomes invincible, and the second mech appears. They fight the player simultaneously, performing Combo Attacks. There are 2 Combo Attacks in total.

Dual Laser Charges

  • This attack combo lasts for 8 seconds after Ares initially fires its Exo Overload Beams.

Artemis and Apollo

Artemis and Apollo position themselves on either top sides of the player and begin attacking after Ares fires the Exo Overload Beams.

  • Artemis attempts to ram the player and fires spreads of 8 Orange Exo Pulse Lasers from its lens.
    • Each laser travel along a line which is telegraphed moments before being fired.
    • Artemis will not shoot its lasers if it is too close to the player.
    • Artemis does not deal contact damage during the attack.
  • Apollo attempts to ram the player and fires a barrage of accelerating High Explosive Plasma Rockets.
    • Each rocket homes in on the player for a few seconds before it continues accelerating along its path.
    • Artemis does not deal contact damage during the attack.
  • Artemis and Apollo repeat their attacks until Ares finishes its Exo Overload Beams attack.

Ares

Ares stops in place before releasing a harmless rainbow shockwave and initiating the attack.

  • Ares fires 2 Exo Overload Beams from its core and starts spinning its beam either clockwise or counter-clockwise.
    • The Exo Overload Beam is telegraphed by 4 red telegraph lines swiftly converging together into 1 line moments before being fired.
  • If the player exits the range of the Exo Overload Beam, all bosses present will temporarily enter an enraged state for the next 25 seconds, causing them to glow red. While in this state, all bosses will attack significantly faster.


Orbit Attack

  • This attack combo lasts for 8 seconds.
  • Artemis and Apollo fire 12 shots in total.

Artemis and Apollo

Artemis and Apollo position themselves directly above and below of the player respectively and begin attacking after a moment.

  • Artemis and Apollo fire their projectiles, rotating slightly clockwise after each shot, orbiting around the player.
  • Artemis continuously fires Orange Exo Pulse Lasers at the player.
    • The lasers travel in a line which are telegraphed moments before being fired.
  • Apollo continuously fires Exo Plasma Fireballs at the player.
    • The Exo Plasma Fireball explodes into a ring of 6 accelerating Exo Plasma Bolts a few seconds after being fired.

Ares

Ares hovers directly above the player. Only the Tesla Cannon and Plasma Cannon are activated during this attack.

  • Tesla Cannon
    • The Tesla Cannon glows and rapidly pulses blue before firing a chain of 5 connecting Tesla Spheres.
  • Plasma Cannon
    • The Plasma Cannon glows and rapidly pulses green before consecutively firing 4 shots of 2 Volatile Plasma Blasts


ThanatosPhase Three

ThanatosFull.gif
Statistics
Life2,400,000 / 2,400,000 (total)
KB resist100%

Thanatos1.png

Map icon

Thanatos initially spawns far below the player, and is composed of 102 segments. All its closed segments are effectively immune to damage. However, only the head, some body segments, and the tail are opened and pulse red. These opened segments have zero Damage Reduction and take full damage. Upon spawning, Thanatos becomes translucent with every segments closed, dealing and receiving no damage. After a brief moment, Thanatos opens up its head, some body segments and tail, becoming fully opaque and deals contact damage. Unlike other mechs, Thanatos does not have Basic or Special Attacks, instead, it can alternate between any attacks at any time. Thanatos makes a transition sound when alternating to different attacks.

  • It is possible that Thanatos will perform the same attack twice in a row.
  • When alternating between attacks, all harmful projectiles will be destroyed.

Aggressive Charge

  • Thanatos charges at the player at high speed.
    • This attack lasts for 10 seconds, after which Thanatos alternates to different attacks.

Exolaser Bomb

  • Thanatos relocates far away from the player and becomes translucent, it then coils and creates a red gigantic Exolaser Bomb.
    • Thanatos does not deal contact damage while translucent.
  • Thanatos then launches the Exolaser Bomb at the player along a straight path. The bomb then explodes after 2 seconds into several Exolaser Sparks.
  • Thanatos becomes opaque after launching the Exolaser Bomb and attempts to chase the player.

Refraction Rotor Barrage

  • Thanatos slows down, then pauses briefly before launching a barrage of several Refraction Rotors from its body at the player.
    • Each Refraction Rotor explodes into an even spread of 5 Exolaser Sparks.
    • Each Exolaser Spark travels along a line which is telegraphed moments before firing.
    • The Refraction Rotors do not deal damage.
  • Thanatos attempts to charge at the player after initially launching the Refraction Rotor Barrage.
  • Thanatos performs 2 sets of this attack before alternating to different attacks.

Prismatic Overload Beam

  • Thanatos relocates to either corner of the player's screen and becomes translucent. It then aims its head at the player's position and fires a cone-shaped Prismatic Overload Beam from its head.
    • Thanatos does not deal contact damage while translucent.
    • The Prismatic Overload Beam is telegraphed by a smaller, harmless version of itself at Thanatos' head moments before firing.
  • 4 sets of small Exoburst Explosions appear behind the player during the Prismatic Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
  • Thanatos performs 3 sets of this attack, after which it becomes opaque and alternates to different attacks.


AresPhase Four

AresFull.gif
Statistics
Life1,280,000 / 2,560,000 (total)
KB resist100%

Ares map.png

Map icon


Artemis and ApolloPhase Four

Twins2.gif
Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

ExoTwinsIcon2.png

Map icon

Artemis and Apollo, and Ares return to the battle and fight the player together with better enhanced version of the previous Combo Attacks.

Triple Laser Charges

  • This attack combo lasts for 8 seconds after Ares initially fires Exo Overload Beams.

Artemis and Apollo

Artemis and Apollo position themselves on either top sides of the player and begin attacking after Ares fires Exo Overload Beams.

  • Artemis attempts to ram the player and fires spreads of 8 Orange Exo Pulse Lasers from its lens.
    • Each lasers travel in a line which is telegraphed moments before being fired.
    • Artemis will not shoot its lasers if it is too close to the player.
    • Artemis does not deal contact damage during the attack.
  • Apollo attempts to ram the player and fires a barrage of accelerating High Explosive Plasma Rockets.
    • Each rocket homes in towards the player for a few seconds before it continues travelling in that direction.
    • Artemis does not deal contact damage during the attack.
  • Artemis and Apollo repeat their attacks until Ares finishes its Exo Overload Beams attack.

Ares

Ares stops in place before releasing a harmless rainbow shockwave and initiating the attack.

  • Ares fires 3 Exo Overload Beams from its core and starts spinning the beam either clockwise or counter-clockwise.
    • The Exo Overload Beam is telegraphed by 4 red telegraph lines swiftly converging together into 1 line moments before being fired.
  • If the player exits the range of the Exo Overload Beam, All bosses will temporarily enter an enraged state for the next 25 seconds, every boss to glow red. In this state, all bosses will attack significantly faster.


Orbit Attack

  • This attack combo lasts for 8 seconds.
  • Artemis and Apollo fire 15 shots of their respective projectiles total.

Artemis and Apollo

Artemis and Apollo position themselves directly above and below of the player respectively and begin attacking after a brief moment.

  • Artemis and Apollo fire their projectiles, rotate slightly clockwise after each shot, orbiting around the player.
    • Artemis and Apollo fire and rotate significantly faster in this phase.
  • Artemis continuously fires Orange Exo Pulse Lasers at the player.
    • The lasers travel in a line which are telegraphed moments before being fired.
  • Apollo continuously fires Exo Plasma Fireballs at the player.
    • The Exo Plasma Fireball explodes into a ring of 6 accelerating Exo Plasma Bolts a few seconds after being fired.

Ares

Ares hovers directly above the player. Only Tesla Cannon and Plasma Cannon are activated during this attack.

  • Tesla Cannon
    • The Tesla Cannon glows and rapidly pulses blue before firing a chain of 5 connecting Tesla Spheres.
  • Plasma Cannon
    • The Plasma Cannon glows and rapidly pulses green before firing 4 consecutive shots of 2 Volatile Plasma Blasts.


Artemis and ApolloPhase Five

Twins2.gif
Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

ExoTwinsIcon2.png

Map icon

Artemis and Apollo relocate to either sides of the player, pause for a moment then begin their "Overdrive State" attacks. These attacks have a pre-determined order:

Basic Attack Overdrive

  • Artemis attempts to stay directly above the player afterwards, it then fires 31 consecutive Exo Flame Laser shots at the player at an extremely fast firing rate.
    • Artemis moves and turns towards the player slower while firing.
    • The Exo Flame Laser beam is telegraphed with an orange telegraph line briefly before being fired.
  • Apollo relocates near the player, it then stops in place and fires 36 Exo Plasma Bombs at an extremely fast firing rate while rotating either clockwise or counter-clockwise rapidly.
    • The Exo Plasma Bomb initially does not deal damage, it instead explodes after a brief moment after being fired and deals damage within a green telegraph radius.
  • Both bosses perform 2 sets of this Basic Attack Overdrive and continue to the next attack.
    • When continuing to the next attack, all harmful projectiles will be destroyed.

Thermonuclear Blitz

  • Artemis and Apollo reposition themselves to top right of the player, they then release Superheated Exo Fire Gas together, creating a gigantic Thermonuclear Death Orb.
    • The Thermonuclear Death Orb moves towards the player at a decelerated pace, significantly increasing its speed if it is too far away from the player.
    • The Thermonuclear Death Orb continuously releases a ring of 24 evenly spread Plasma Sparks.

Final Charges

  • After firing the Thermonuclear Death Orb, Artemis and Apollo each charge towards the player aggressively for a total of 20 seconds before they accidentally collide with each other and explode into a huge rainbow explosion, dropping their loot and ending the fight.
    • Artemis and Apollo's charges are not synchronized, and the distance of the charge can vary depending on the boss' distance from the player.


AresPhase Five

AresFull.gif
Statistics
Life1,280,000 / 2,560,000 (total)
KB resist100%

Ares map.png

Map icon

Ares pauses for a moment and begins its "Overdrive State" attacks. These attacks have a pre-determined order:

  • Ares' Energy Katana arms are deactivated during this phase.

Basic Attack Overdrive

All cannons aim ahead of the player when activated and always aim down when deactivated. The 2 Katana arms are completely deactivated during Basic Attack.

  • Ares activates 3 cannons at a time and has a cycle which rotates every 10 seconds.
    • Pulse Cannon, Laser Cannon and Tesla Cannon
    • Laser Cannon, Tesla Cannon and Plasma Cannon
    • Tesla Cannon, Plasma Cannon and Pulse Cannon
  • The Laser Cannon switches place with Pulse Cannon every 30 seconds.
    • The switch interrupts the 2 cannons from attacking but does not interrupts the activation cycle.
  • This attack lasts for 20 seconds, after which Ares alternates to its Special Attacks.

Laser Cannon

  • The Laser Cannon glows and rapidly pulses red before firing 12 consecutive Red Exo Pulse Lasers in a row.
  • The cannon alternates between firing 2 consecutive single shots of Red Exo Pulse Laser and a spread of 5 Red Exo Pulse Lasers.
    • The lasers travel along a line which is telegraphed before the cannon fires.

Tesla Cannon

  • The Tesla Cannon glows and rapidly pulses blue before firing a chain of 5 connecting Tesla Spheres.
    • Each of the Tesla Spheres explodes into 4 Tesla Sparks a few seconds after being fired.
    • The connecting arc snaps if orbs are over 60 tiles away from each other.

Plasma Cannon

  • The Plasma Cannon glows and rapidly pulses green before firing 4 consecutive shots of 2 Volatile Plasma Blasts
    • Each Volatile Plasma Blast explodes into a ring of 6 accelerating Exo Plasma Sparks and a cluster of Plasma Clouds.

Pulse Cannon

  • The Pulse Cannon glows and rapidly pulses purple before firing 7 highly predictive accelerating Exopulse Energy Bursts.

Precision Gamma-Blasts

  • Ares pauses or a brief moment, releasing a harmless rainbow shockwave and hovers near the player.
  • Ares aims its 4 Weapon Arms predictively ahead of the player, shooting Precision Gamma-Blast beams.
    • The Precision Gamma-Blast beam is telegraphed with red telegraph lines briefly before being fired.
  • Ares turns red and starts emitting smoke, becoming overheated and increasing its Precision Gamma-Blast firing rate significantly as the attack persists.
  • During this attack, Ares also rains down Superheated Metal Scrap from its body.
  • Ares shoot 22 Precision Blasts in total, then disables all cannons and continues to the next attack.

Exothermal Disintegration Deathray

  • Ares stops in place, disables all cannons and releases a harmless red shockwave.
  • Ares fires 6 superheated Exothermal Disintegration Deathrays from its core and starts spinning the beam clockwise.
    • The speed of the spin increases over the duration of the attack.
  • During this attack, Ares also shoots out rings of 17 Tesla Sparks from its core every 0.6 seconds.
  • If the player exits the range of the Exo Overload Beam, Draedon himself will become enraged and fire a barrage of Hit-scanned Precision Blasts directly at the player.
  • This attack lasts for 15 seconds, after which Ares explodes violently into a huge rainbow explosion, dropping its loot and ending the fight.


AresPhase One

AresFull.gif

AresFullSwordOn.gif

Statistics
Life2,560,000 / 2,560,000 (total)
KB resist100%

Ares map.png

Map icon

Ares initially spawns with six limbs: the Laser Cannon to the upper far left, Tesla Cannon to lower left, Plasma Cannon to the lower right, Pulse Cannon to the upper far right, and Energy Katana arms between the upper and lower arms on each side. These share the same health pool with Ares, thus damaging any of the weapons will also damage the main mech itself. For most of the battle, Ares and its arms will hover above the player and not deal contact damage. Ares attacks by alternating between Basic Attack and Special Attacks and will not perform the same Special Attacks twice in a row.

  • Ares will not perform any Special Attacks while above 85% health.
  • When alternating between attacks, all projectiles will be destroyed.

Basic Attack

All cannons aim ahead of the player when activated and always aim down when deactivated. The 2 Katana arms are completely deactivated during the Basic Attack.

  • Ares activates 2 cannons at a time and has a cycle which rotates every 10 seconds.
    • Pulse Cannon and Laser Cannon
    • Laser Cannon and Tesla Cannon
    • Tesla Cannon and Plasma Cannon
    • Plasma Cannon and Pulse Cannon
  • When under 63%, Ares activates 3 cannons at a time and has a cycle which rotates every 10 seconds.
    • Pulse Cannon, Laser Cannon and Tesla Cannon
    • Laser Cannon, Tesla Cannon and Plasma Cannon
    • Tesla Cannon, Plasma Cannon and Pulse Cannon
  • The Laser Cannon switches place with Pulse Cannon every 30 seconds.
    • The switch interrupts the 2 cannons from attacking but does not interrupts the activation cycle.
  • This attack lasts for 20 seconds, after which Ares alternates to its Special Attacks.

Laser Cannon

  • The Laser Cannon glows and rapidly pulses red before firing 12 consecutive Red Exo Pulse Lasers in a row.
  • The cannon alternates between firing 2 consecutive single shots of Red Exo Pulse Laser and a spread of 3 Red Exo Pulse Lasers.
    • The cannon fires a spread of 5 lasers instead of 3 when under 63% health.
    • The lasers travel along a line which is telegraphed before the cannon fires.

Tesla Cannon

  • The Tesla Cannon glows and rapidly pulses blue before firing a chain of 5 connecting Tesla Spheres.
    • Each of the Tesla Spheres explodes into 4 Tesla Sparks a few seconds after being fired.
    • The connecting arc snaps if orbs are over 60 tiles away from each other.

Plasma Cannon

  • The Plasma Cannon glows and rapidly pulses green before firing 2 consecutive shots of Volatile Plasma Blast.
    • Each volatile Plasma Blast explodes into a ring of 10 accelerating Exo Plasma Sparks.
    • The cannon fires 2 Volatile Plasma Blasts consecutively instead of 1 when under 63% health.
    • The Volatile Plasma Blast explodes into a ring of 6 accelerating Exo Plasma Sparks instead of 10 and a cluster of Plasma Clouds when under 63% health.

Pulse Cannon

  • The Pulse Cannon glows and rapidly pulses purple before firing 4 highly predictive accelerating Exopulse Energy Bursts.

Exo Overload Spin Bursts

  • Ares stops in place and disables all cannons.
  • Ares releases a harmless rainbow shockwave, after which, it then fires 11 Exo Overload Beams from its core and starts spinning the beam either clockwise or counter-clockwise.
    • The Exo Overload Beams appear along the lines which are telegraphed moments before being fired.
    • The speed of the spin increases over the duration of the attack.
  • Ares attempts to move towards the player slowly for the duration of this attack.
  • A series of small Exoburst Explosions appear behind the player during Exo Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
    • A total of 11 small Exoburst Explosions will appear for the duration of the Exo Overload Beams.
  • If the player exits the range of the Exo Overload Beam, Ares will temporarily enter an enraged state until the next Special Attack, causing the boss and its arms to glow red. In this state, all weapons will attack significantly faster.
  • This attack lasts for 10 seconds, after which the Exo Overload Beams disappear. Ares then returns to its original position above the player and alternates back to its Basic attack.

Directional Changing Spin Bursts

  • Ares stops in place and disables all cannons.
  • Ares releases a harmless rainbow shockwave, it then fires 11 Exo Overload Beams from its core and starts spinning the beam either clockwise or counter-clockwise.
    • The Exo Overload Beams appear on the lines which are telegraphed moments before being fired.
    • The speed of the spin increases over the duration of the attack.
  • After 4 seconds, Ares sounds a warning alarm and turns the spin back in the opposite direction.
  • A series of small Exoburst Explosions appears behind the player during Exo Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
    • A total of 8 small Exoburst Explosions will appear for the duration of the Exo Overload Beams.
    • The last 5 small Exoburst Explosions appear after Ares has turned the spin in the opposite direction.
  • If the player exits the range of the Exo Overload Beam, Ares will temporarily enter an enraged state until the next Special Attack, causing the boss and its arms to glow red. In this state, all weapons will attack significantly faster.
  • This attack lasts for 10 seconds, after which the Exo Overload Beams disappear. Ares returns to its original position above the player and alternates back to its Basic attack.

Energy Katana Slash

  • Ares pauses for a brief moment and disables all cannons.
  • Ares then releases a harmless rainbow shockwave and activates its 2 Energy Katana arms.
  • Ares attempts to hover above the player, then attacks by slashing its Energy Katana arms at the player, alternating between left and right arms after each slash.
    • After each slash, the Energy Katana releases an accelerating Energy Slash at the player.
  • Ares performs 10 slashes, then deactivates its Energy Katana arms and returns to its original position above the player. It then alternates back to its Basic attack.

Dual Katana Cross Slash

  • Ares disables all cannons and activates its 2 Energy Katana arms.
  • Ares attempts to hover above the player, then attacks by slashing its 2 Energy Katana arms down on the player.
  • After each slash, 20 radial telegraph lines appear from the position the Energy Katana hands cross each other. The lines then turn into solid Energy Bursts.
  • Ares performs 3 slashes, then deactivates its Energy Katana arms and returns to its original position above the player. Ares then alternates back to its Basic attack.


ThanatosPhase One

ThanatosFull.gif
Statistics
Life2,400,000 / 2,400,000 (total)
KB resist100%

Thanatos1.png

Map icon

Thanatos initially spawns far below the player, and is composed of 102 segments. All its closed segments are effectively immune to damage. However, only the head, some body segments, and the tail are opened and pulse red. These opened segments have zero Damage Reduction and take full damage. Upon spawning, Thanatos becomes translucent with every segments closed, dealing and receiving no damage. After a brief moment, Thanatos opens up its head, some body segments and tail, becoming fully opaque and deals contact damage. Unlike other mechs, Thanatos does not have Basic or Special Attacks, instead, it can alternate between any attacks at any time. Thanatos makes a transition sound when alternating to different attacks.

  • It is possible that Thanatos will perform the same attack twice in a row.
  • When alternating between attacks, all harmful projectiles will be destroyed.

Aggressive Charge

  • Thanatos charges at the player at high speed.
    • This attack lasts for 10 seconds, after which Thanatos alternates to different attacks.

Exolaser Bomb

  • Thanatos relocates far away from the player and becomes translucent, it then coils and creates a red gigantic Exolaser Bomb.
    • Thanatos does not deal contact damage while translucent.
  • Thanatos then launches the Exolaser Bomb at the player along a straight path. The bomb then explodes after 2 seconds into several Exolaser Sparks.
  • Thanatos becomes opaque after launching the Exolaser Bomb and attempts to chase the player.

Refraction Rotor Barrage

  • Thanatos slows down, then pauses briefly before launching a barrage of several Refraction Rotors from its body at the player.
    • Each Refraction Rotor explodes into an even spread of 5 Exolaser Sparks.
    • Each Exolaser Spark travels along a line which is telegraphed moments before firing.
    • The Refraction Rotors do not deal damage.
  • Thanatos attempts to charge at the player after initially launching the Refraction Rotor Barrage.
  • Thanatos performs 2 sets of this attack before alternating to different attacks.

Prismatic Overload Beam

  • Thanatos relocates to either corner of the player's screen and becomes translucent. It then aims its head at the player's position and fires a cone-shaped Prismatic Overload Beam from its head.
    • Thanatos does not deal contact damage while translucent.
    • The Prismatic Overload Beam is telegraphed by a smaller, harmless version of itself at Thanatos' head moments before firing.
  • 4 sets of small Exoburst Explosions appear behind the player during the Prismatic Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
  • Thanatos performs 3 sets of this attack, after which it becomes opaque and alternates to different attacks.


ThanatosPhase Two

ThanatosFull.gif
Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

Thanatos1.png

Map icon


AresPhase Two

AresFull.gif

AresFullSwordOn.gif

Statistics
Life1,280,000 / 2,560,000 (total)
KB resist100%

Ares map.png

Map icon

The first mech becomes invincible, the second mech appears and they fight the player simultaneously together in combos. There are 2 Combo Attacks total.

Laser Circle

  • This attack combo lasts for 10 seconds after Ares initially fires Exo Overload Beams.

Ares

Ares stops in place before releasing a harmless rainbow shockwave and initiating the attack.

  • Ares fires 8 Exo Overload Beams from its core and starts spinning the beam clockwise.
    • The Exo Overload Beams appear on the lines which are telegraphed moments before being fired.
  • If the player moves away too far, Ares will reposition itself and closing the distance between it and the player.

Thanatos

Thanatos becomes translucent for a brief moment when the attack starts and does not deal contact damage.

  • Thanatos circles around Ares in a big radius and fires barrages of Orange Exo Pulse Lasers at Ares.
    • The lasers travel in a line which are telegraphed moments before being fired.


Energy Slash Charges

  • This attack combo finishes after Ares finishes its final Katana slash.

Ares

Ares attempts to hover above the player. Only Katana arms are activated during this attack.

  • Ares attacks by slashing its 2 Energy Katana arms down on the player.
    • Ares performs a total of 4 slashes before ending the attack combo.

Thanatos

Thanatos becomes translucent for a brief moment when the attack starts and does not deal contact damage.

  • Thanatos predicts the player's movement, it then charges aggressively to that location in a straight line.
  • Thanatos repeats this attack until Ares finishes its final Katana slash.


Artemis and ApolloPhase Three

Twins1.gif

Twins2.gif

Statistics
Life2,560,000 / 2,560,000 (total)
KB resist100%

ExoTwinsIcon1.pngExoTwinsIcon2.png

Map icon


Artemis and Apollo initially spawn above the player and attack by alternating between Basic Attack and Special Attacks. They will not perform the same Special Attacks twice in a row. The two bosses share a health pool, thus damaging Apollo will also damage Artemis and vice versa. Upon reaching 62.5% health, both bosses transition into the second form, ejecting their lenses, revealing their pulse cannons and gaining new Special Attacks.

  • When alternating between attacks, all harmful projectiles will be destroyed.

Basic Attack

  • Artemis attempts to stay directly above the player. It then fires 8 consecutive Exo Flame Laser beams while aiming at the player.
    • Artemis fires 19 consecutive Exo Flame Laser beams instead of 8 in the second form.
    • Artemis moves and turns towards the player slower while firing.
    • The Exo Flame Laser beam is telegraphed by an orange telegraph line briefly before being fired.
  • Apollo relocates near the player, then stops in place and fires 11 Exo Plasma Bombs while rotating either clockwise or counter-clockwise rapidly.
    • Apollo fires 25 consecutive Exo Plasma Bombs instead of 11 in its second form.
    • The Exo Plasma Bomb initially does not deal damage, it instead explodes a few seconds after being fired and deals damage within a green telegraph radius.
  • Both bosses perform 3 sets of the Basic Attack before alternating to their Special Attacks.

Gatling Plasma Flames

  • Artemis relocates to either side of the player, opposite to Apollo and remains around that position. It then fires a barrage of 3 highly predictive Orange Exo Pulse Lasers at the player.
    • The 3 Orange Exo Pulse Lasers travel along orange lines which are telegraphed moments before being fired.
  • Apollo relocates to the other side of the player, opposite to Artemis, and fires highly predictive Exo Plasma Fireballs at the player.
    • The Exo Plasma Fireball explodes into a ring of 10 accelerating Exo Plasma Bolts a few seconds after being fired.
  • Both mechs occasionally switch side during this Special Attack
  • This Special Attack lasts for 10 seconds, after which both bosses alternate back to their Basic Attack.

Fire Charges

  • Artemis relocates to either top side of the player, then attempts to ram them while firing 4 even spreads of 9 Orange Exo Pulse Lasers from its lens.
    • Each laser travels along a line which is telegraphed moments before being fired.
    • Artemis will not shoot its lasers if it is too close to the player.
    • Artemis does not deal contact damage during the attack.
  • Apollo relocates to the other side of the player, opposite to Artemis. It then charges at them, firing its Exo Flamethrower. It also shoots several gravity-affected Exo Plasma Bolt upwards.
    • Apollo does not deal contact damage during the attack either.
  • Both bosses perform 3 sets of this Special Attack before alternating back to their Basic Attack.

Artemis Sweep Laser (Second form only)

  • Apollo disappears during this attack.
  • Artemis relocates near the player, it then fires a Sweeping Laser Beam at them which swiftly rotates in a semi-circle across the screen.
    • The Sweep Laser Beam is telegraphed by 2 orange telegraph lines converging together into 1, moments before being fired.
    • The rotation direction of the laser follows an orange semi-circle shaped telegraph on the side of Artemis.
    • The center of the rotation is at the player's position when the laser telegraph line initially appears.
  • Artemis performs this Special Attack once, then Apollo then returns to the battle, after which they alternate back to their Basic Attack.

Apollo Plasma Charges (Second form only)

  • Artemis disappears during this attack.
  • Apollo relocates near the player, pauses for a brief moment, then performs a high-speed charge at the player. It also fires 2 rings of 17 evenly spread accelerating Exo Plasma Sparks from its original position.
  • Apollo performs 5 sets of this Special Attack, then Artemis then returns to the battle, after which they alternate back to their Basic Attack.

Spin Laser Blasts (Second form only)

  • Artemis relocates to either directly above or below the player, it then fires a Spin Laser Beam, with the speed of the spin increasing over the duration of the attack.
    • The Spin Laser Beam is telegraphed by a red telegraph line briefly before being fired.
    • The laser beam rotates clockwise or counter-clockwise towards the player's original position relative to Artemis's original position. The direction will not change during the attack.
    • The center of the rotation is at the player's position when the laser telegraph line initially appears.
  • Apollo relocates to the far top sides of the player, it then fires Exo Plasma Fireballs at the player. Apollo rotates slightly clockwise after each shot, orbiting around the player.
    • Each Exo Plasma Fireball explodes into a ring of 6 evenly spread accelerating Plasma Bolts.
  • Artemis' Spin Laser Beam ends after Apollo fires 12-13 Exo Plasma Fireballs, after which they alternate back to their Basic Attack.


ThanatosPhase Four

ThanatosFull.gif
Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

Thanatos1.png

Map icon


AresPhase Four

AresFull.gif

AresFullSwordOn.gif

Statistics
Life1,280,000 / 2,560,000 (total)
KB resist100%

Ares map.png

Map icon

Ares and Thanatos return to the battle and fight the player together with better enhanced version of the previous Combo Attacks.

Laser Circle

  • This attack combo lasts for 10 seconds after Ares initially fires Exo Overload Beams.

Ares

Ares stops in place before releasing a harmless rainbow shockwave and initiating the attack.

  • Ares fires 11 Exo Overload Beams from its core and starts spinning the beam clockwise.
    • The Exo Overload Beams appear on the lines which are telegraphed moments before being fired.
  • If the player moves away too far, Ares will reposition itself and closing the distance between it and the player.

Thanatos

Thanatos becomes translucent for a brief moment when the attack starts and does not deal contact damage.

  • Thanatos circles around Ares in a big radius and fires barrages of Orange Exo Pulse Lasers at Ares.
    • The lasers travel in a line which are telegraphed moments before being fired.


Energy Slash Charges

  • This attack combo finishes after Ares finishes its final Katana slash.

Ares

Ares attempts to hover above the player. Only Katana arms are activated during this attack.

  • Ares attacks by slashing its 2 Energy Katana arms down on the player.
    • Ares performs a total of 8 slashes before ending the attack combo.
    • Ares slashes significantly faster in this phase.

Thanatos

Thanatos becomes translucent for a brief moment when the attack starts and does not deal contact damage.

  • Thanatos predicts the player's movement, it then charges aggressively to that location in a straight line.
  • Thanatos repeats this attack until Ares finishes its final Katana slash.


AresPhase Five

AresFull.gif
Statistics
Life1,280,000 / 2,560,000 (total)
KB resist100%

Ares map.png

Map icon

Ares pauses for a moment and begins its "Overdrive State" attacks. These attacks have a pre-determined order:

  • Ares' Energy Katana arms are deactivated during this phase.

Basic Attack Overdrive

All cannons aim ahead of the player when activated and always aim down when deactivated. The 2 Katana arms are completely deactivated during Basic Attack.

  • Ares activates 3 cannons at a time and has a cycle which rotates every 10 seconds.
    • Pulse Cannon, Laser Cannon and Tesla Cannon
    • Laser Cannon, Tesla Cannon and Plasma Cannon
    • Tesla Cannon, Plasma Cannon and Pulse Cannon
  • The Laser Cannon switches place with Pulse Cannon every 30 seconds.
    • The switch interrupts the 2 cannons from attacking but does not interrupts the activation cycle.
  • This attack lasts for 20 seconds, after which Ares alternates to its Special Attacks.

Laser Cannon

  • The Laser Cannon glows and rapidly pulses red before firing 12 consecutive Red Exo Pulse Lasers in a row.
  • The cannon alternates between firing 2 consecutive single shots of Red Exo Pulse Laser and a spread of 5 Red Exo Pulse Lasers.
    • The lasers travel along a line which is telegraphed before the cannon fires.

Tesla Cannon

  • The Tesla Cannon glows and rapidly pulses blue before firing a chain of 5 connecting Tesla Spheres.
    • Each of the Tesla Spheres explodes into 4 Tesla Sparks a few seconds after being fired.
    • The connecting arc snaps if orbs are over 60 tiles away from each other.

Plasma Cannon

  • The Plasma Cannon glows and rapidly pulses green before firing 4 consecutive shots of 2 Volatile Plasma Blasts
    • Each Volatile Plasma Blast explodes into a ring of 6 accelerating Exo Plasma Sparks and a cluster of Plasma Clouds.

Pulse Cannon

  • The Pulse Cannon glows and rapidly pulses purple before firing 7 highly predictive accelerating Exopulse Energy Bursts.

Precision Gamma-Blasts

  • Ares pauses or a brief moment, releasing a harmless rainbow shockwave and hovers near the player.
  • Ares aims its 4 Weapon Arms predictively ahead of the player, shooting Precision Gamma-Blast beams.
    • The Precision Gamma-Blast beam is telegraphed with red telegraph lines briefly before being fired.
  • Ares turns red and starts emitting smoke, becoming overheated and increasing its Precision Gamma-Blast firing rate significantly as the attack persists.
  • During this attack, Ares also rains down Superheated Metal Scrap from its body.
  • Ares shoot 22 Precision Blasts in total, then disables all cannons and continues to the next attack.

Exothermal Disintegration Deathray

  • Ares stops in place, disables all cannons and releases a harmless red shockwave.
  • Ares fires 6 superheated Exothermal Disintegration Deathrays from its core and starts spinning the beam clockwise.
    • The speed of the spin increases over the duration of the attack.
  • During this attack, Ares also shoots out rings of 17 Tesla Sparks from its core every 0.6 seconds.
  • If the player exits the range of the Exo Overload Beam, Draedon himself will become enraged and fire a barrage of Hit-scanned Precision Blasts directly at the player.
  • This attack lasts for 15 seconds, after which Ares explodes violently into a huge rainbow explosion, dropping its loot and ending the fight.


ThanatosPhase Five

ThanatosFull.gif
Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

Thanatos1.png

Map icon

Thanatos becomes translucent and deals no contact damage for a brief moment, it then begins its "Overdrive State" attacks. These attacks have a pre-determined order:

Aggressive Charge

  • Thanatos charges at the player at high speed.
    • This attack lasts for 10 seconds, after which Thanatos alternates to different attacks.

Prismatic Overload Beam

  • Thanatos relocates to either corner of the player's screen and becomes translucent. It then aims its head at the player's position and fires a cone-shaped Prismatic Overload Beam from its head.
    • Thanatos does not deal contact damage while translucent.
    • The Prismatic Overload Beam is telegraphed by a smaller, harmless version of itself at Thanatos' head moments before firing.
  • 4 sets of small Exoburst Explosions appear behind the player during the Prismatic Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
  • Thanatos performs 2 sets of this attack, after which it becomes opaque and alternates to different attacks.

Maximum Overdrive

  • Thanatos pauses briefly, then charges at the player at an extremely high speed while firing sets of 3 Exo Flame Lasers from offscreen at the player.
    • Thanatos fires 10 sets of Exo Flame Lasers before becoming overheated.
    • Each laser travels along a line which is telegraphed moments before being fired.

Overheated

  • Thanatos becomes overheated and moves significantly slower.
    • Thanatos still attempts to move towards the player even while overheating and can still deal contact damage.
  • It then opens up all of its segments and becomes extremely vulnerable for 5 seconds.
    • However, unlike other mechs, Thanatos does not self-destruct and has to be defeated by the player to end the fight.
    • If left alive, Thanatos will continue repeating its Maximum Overdrive attack until it is defeated.


ThanatosPhase One

ThanatosFull.gif
Statistics
Life2,400,000 / 2,400,000 (total)
KB resist100%

Thanatos1.png

Map icon

Thanatos initially spawns far below the player, and is composed of 102 segments. All its closed segments are effectively immune to damage. However, only the head, some body segments, and the tail are opened and pulse red. These opened segments have zero Damage Reduction and take full damage. Upon spawning, Thanatos becomes translucent with every segments closed, dealing and receiving no damage. After a brief moment, Thanatos opens up its head, some body segments and tail, becoming fully opaque and deals contact damage. Unlike other mechs, Thanatos does not have Basic or Special Attacks, instead, it can alternate between any attacks at any time. Thanatos makes a transition sound when alternating to different attacks.

  • It is possible that Thanatos will perform the same attack twice in a row.
  • When alternating between attacks, all harmful projectiles will be destroyed.

Aggressive Charge

  • Thanatos charges at the player at high speed.
    • This attack lasts for 10 seconds, after which Thanatos alternates to different attacks.

Exolaser Bomb

  • Thanatos relocates far away from the player and becomes translucent, it then coils and creates a red gigantic Exolaser Bomb.
    • Thanatos does not deal contact damage while translucent.
  • Thanatos then launches the Exolaser Bomb at the player along a straight path. The bomb then explodes after 2 seconds into several Exolaser Sparks.
  • Thanatos becomes opaque after launching the Exolaser Bomb and attempts to chase the player.

Refraction Rotor Barrage

  • Thanatos slows down, then pauses briefly before launching a barrage of several Refraction Rotors from its body at the player.
    • Each Refraction Rotor explodes into an even spread of 5 Exolaser Sparks.
    • Each Exolaser Spark travels along a line which is telegraphed moments before firing.
    • The Refraction Rotors do not deal damage.
  • Thanatos attempts to charge at the player after initially launching the Refraction Rotor Barrage.
  • Thanatos performs 2 sets of this attack before alternating to different attacks.

Prismatic Overload Beam

  • Thanatos relocates to either corner of the player's screen and becomes translucent. It then aims its head at the player's position and fires a cone-shaped Prismatic Overload Beam from its head.
    • Thanatos does not deal contact damage while translucent.
    • The Prismatic Overload Beam is telegraphed by a smaller, harmless version of itself at Thanatos' head moments before firing.
  • 4 sets of small Exoburst Explosions appear behind the player during the Prismatic Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
  • Thanatos performs 3 sets of this attack, after which it becomes opaque and alternates to different attacks.


Artemis and ApolloPhase One

Twins1.gif

Twins2.gif

Statistics
Life2,400,000 / 2,400,000 (total)
KB resist100%

ExoTwinsIcon1.pngExoTwinsIcon2.png

Map icon

Artemis and Apollo initially spawn above the player and attack by alternating between Basic Attack and Special Attacks. They will not perform the same Special Attacks twice in a row. The two bosses share a health pool, thus damaging Apollo will also damage Artemis and vice versa. Upon reaching 62.5% health, both bosses transition into the second form, ejecting their lenses, revealing their pulse cannons and gaining new Special Attacks.

  • When alternating between attacks, all harmful projectiles will be destroyed.

Basic Attack

  • Artemis attempts to stay directly above the player. It then fires 8 consecutive Exo Flame Laser beams while aiming at the player.
    • Artemis fires 16 consecutive Exo Flame Laser beams instead of 8 in the second form.
    • Artemis moves and turns towards the player slower while firing.
    • The Exo Flame Laser beam is telegraphed by an orange telegraph line briefly before being fired.
  • Apollo relocates near the player, then stops in place and fires 11 Exo Plasma Bombs while rotating either clockwise or counter-clockwise rapidly.
    • Apollo fires 22 consecutive Exo Plasma Bombs instead of 11 in its second form.
    • The Exo Plasma Bomb initially does not deal damage, it instead explodes a few seconds after being fired and deals damage within a green telegraph radius.
  • Both bosses perform 3 sets of the Basic Attack before alternating to their Special Attacks.

Gatling Plasma Flames

  • Artemis relocates to either side of the player, opposite to Apollo and remains around that position. It then fires a barrage of 3 highly predictive Orange Exo Pulse Lasers at the player.
    • The 3 Orange Exo Pulse Lasers travel along orange lines which are telegraphed moments before being fired.
  • Apollo relocates to the other side of the player, opposite to Artemis, and fires highly predictive Exo Plasma Fireballs at the player.
    • The Exo Plasma Fireball explodes into a ring of 10 accelerating Exo Plasma Bolts a few seconds after being fired.
  • Both mechs occasionally switch side during this Special Attack
  • This Special Attack lasts for 10 seconds, after which both bosses alternate back to their Basic Attack.

Fire Charges

  • Artemis relocates to either top side of the player, then attempts to ram them while firing 4 even spreads of 9 Orange Exo Pulse Lasers from its lens.
    • Each laser travels along a line which is telegraphed moments before being fired.
    • Artemis will not shoot its lasers if it is too close to the player.
    • Artemis does not deal contact damage during the attack.
  • Apollo relocates to the other side of the player, opposite to Artemis. It then charges at them, firing its Exo Flamethrower. It also shoots several gravity-affected Exo Plasma Bolt upwards.
    • Apollo does not deal contact damage during the attack either.
  • Both bosses perform 3 sets of this Special Attack before alternating back to their Basic Attack.

Artemis Sweep Laser (Second form only)

  • Apollo disappears during this attack.
  • Artemis relocates near the player, it then fires a Sweeping Laser Beam at them which swiftly rotates in a semi-circle across the screen.
    • The Sweep Laser Beam is telegraphed by 2 orange telegraph lines converging together into 1, moments before being fired.
    • The rotation direction of the laser follows an orange semi-circle shaped telegraph on the side of Artemis.
    • The center of the rotation is at the player's position when the laser telegraph line initially appears.
  • Artemis performs this Special Attack once, then Apollo then returns to the battle, after which they alternate back to their Basic Attack.

Apollo Plasma Charges (Second form only)

  • Artemis disappears during this attack.
  • Apollo relocates near the player, pauses for a brief moment, then performs a high-speed charge at the player. It also fires 2 rings of 17 evenly spread accelerating Exo Plasma Sparks from its original position.
  • Apollo performs 5 sets of this Special Attack, then Artemis then returns to the battle, after which they alternate back to their Basic Attack.


Artemis and ApolloPhase Two

Twins1.gif

Twins2.gif

Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

ExoTwinsIcon1.pngExoTwinsIcon2.png

Map icon


ThanatosPhase Two

ThanatosFull.gif
Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

Thanatos1.png

Map icon

The first mech becomes invincible, the second mech appears and they fight the player simultaneously together in combos. There are 2 Combo Attacks total.

Thermoplasma Dashes

  • This attack combo lasts for 10 seconds.

Thanatos

  • Thanatos charges at the player at moderate speed.
  • Thanatos stops attacking and slows down significantly if Artemis and Apollo are ejecting their lenses and tranforming into their second form.

Artemis and Apollo

Artemis and Apollo always orbit around Thanatos' head and do not deal contact damage.

  • Artemis fires orange Volatile Fireball Blasts at the player every second.
    • The Volatile Fireball Blast explodes into a cluster of Superheated Fire Clouds.
    • Artemis will not shoot if it is too close to the player.
  • Apollo fires green Volatile Plasma Blasts at the player every second.
    • The Volatile Fireball Blast explodes into a cluster of Plasma Clouds.
    • Apollo will not shoot if it is too close to the player.


Alternating Twins Bursts

  • This attack will be skipped if Artemis and Apollo eject their lenses and transform into their second form mid-attack.
  • This attack ends after Artemis finishes its second Sweep Laser.

Thanatos

Thanatos becomes translucent for a brief moment when the attack starts and does not deal contact damage.

  • Thanatos predicts the player's movement, it then charges aggressively to that location in a straight line.
  • Thanatos repeats this attack until Artemis finishes its second Sweep Laser.
  • Thanatos stops attacking and slows down significantly if Artemis and Apollo are ejecting their lenses and transforming into their second form.

Artemis and Apollo

Artemis and Apollo position themselves on either top sides of the player and begin attacking after after one another. Artemis and Apollo perform 2 of their respective attacks in total before ending the attack combo. Apollo attacks first.

  • Apollo charges at the player and fires a barrage of Exo Plasma Bombs at random direction.
    • The charge is telegraphed briefly with a large green line ahead of Apollo.
    • The Exo Plasma Bomb initially does not deal damage, it instead explodes a few seconds after being fired and deals damage within a green telegraph radius.
  • Artemis relocates directly below the player, it then fires a Sweeping Laser Beam at the player which rotates in a semi-circle across the screen.
    • The Sweep Laser Beam is telegraphed by 2 orange telegraph lines converging together into 1 line moments before being fired.
    • Artemis rotates the Sweep Laser towards the player's position relative to Artemis' position. The rotation direction will not change mid-attack.
    • The center of the rotation is at the player's position when the laser telegraph line initially appears.


AresPhase Three

AresFull.gif

AresFullSwordOn.gif

Statistics
Life2,560,000 / 2,560,000 (total)
KB resist100%

Ares map.png

Map icon

Ares initially spawns with six limbs: the Laser Cannon to the upper far left, Tesla Cannon to lower left, Plasma Cannon to the lower right, Pulse Cannon to the upper far right, and Energy Katana arms between the upper and lower arms on each side. These share the same health pool with Ares, thus damaging any of the weapons will also damage the main mech itself. For most of the battle, Ares and its arms will hover above the player and not deal contact damage. Ares attacks by alternating between Basic Attack and Special Attacks and will not perform the same Special Attacks twice in a row.

  • When alternating between attacks, all projectiles will be destroyed.

Basic Attack

All cannons aim ahead of the player when activated and always aim down when deactivated. The 2 Katana arms are completely deactivated during Basic Attack.

  • Ares activates 3 cannons at a time and has a cycle which rotates every 10 seconds.
    • Pulse Cannon, Laser Cannon and Tesla Cannon
    • Laser Cannon, Tesla Cannon and Plasma Cannon
    • Tesla Cannon, Plasma Cannon and Pulse Cannon
  • The Laser Cannon switches place with Pulse Cannon every 30 seconds.
    • The switch interrupts the 2 cannons from attacking but does not interrupts the activation cycle.
  • This attack lasts for 20 seconds, after which Ares alternates to its Special Attacks.

Laser Cannon

  • The Laser Cannon glows and rapidly pulses red before firing 12 consecutive Red Exo Pulse Lasers in a row.
  • The cannon alternates between firing 2 consecutive single shots of Red Exo Pulse Laser and a spread of 5 Red Exo Pulse Lasers.
    • The lasers travel along a line which is telegraphed before the cannon fires.

Tesla Cannon

  • The Tesla Cannon glows and rapidly pulses blue before firing a chain of 5 connecting Tesla Spheres.
    • Each of the Tesla Spheres explodes into 4 Tesla Sparks a few seconds after being fired.
    • The connecting arc snaps if orbs are over 60 tiles away from each other.

Plasma Cannon

  • The Plasma Cannon glows and rapidly pulses green before firing 4 consecutive shots of 2 Volatile Plasma Blasts
    • Each Volatile Plasma Blast explodes into a ring of 6 accelerating Exo Plasma Sparks and a cluster of Plasma Clouds.

Pulse Cannon

  • The Pulse Cannon glows and rapidly pulses purple before firing 6 highly predictive accelerating Exopulse Energy Bursts.

Exo Overload Spin Bursts

  • Ares stops in place and disables all cannons.
  • Ares releases a harmless rainbow shockwave, after which, it then fires 11 Exo Overload Beams from its core and starts spinning the beam either clockwise or counter-clockwise.
    • The Exo Overload Beams appear along the lines which are telegraphed moments before being fired.
    • The speed of the spin increases over the duration of the attack.
  • Ares attempts to move towards the player slowly for the duration of this attack.
  • A series of small Exoburst Explosions appear behind the player during Exo Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
    • A total of 11 small Exoburst Explosions will appear for the duration of the Exo Overload Beams.
  • If the player exits the range of the Exo Overload Beam, Ares will temporarily enter an enraged state until the next Special Attack, causing the boss and its arms to glow red. In this state, all weapons will attack significantly faster.
  • This attack lasts for 10 seconds, after which the Exo Overload Beams disappear. Ares then returns to its original position above the player and alternates back to its Basic attack.

Directional Changing Spin Bursts

  • Ares stops in place and disables all cannons.
  • Ares releases a harmless rainbow shockwave, it then fires 11 Exo Overload Beams from its core and starts spinning the beam either clockwise or counter-clockwise.
    • The Exo Overload Beams appear on the lines which are telegraphed moments before being fired.
    • The speed of the spin increases over the duration of the attack.
  • After 4 seconds, Ares sounds a warning alarm and turns the spin back in the opposite direction.
  • A series of small Exoburst Explosions appears behind the player during Exo Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
    • A total of 8 small Exoburst Explosions will appear for the duration of the Exo Overload Beams.
    • The last 5 small Exoburst Explosions appear after Ares has turned the spin in the opposite direction.
  • If the player exits the range of the Exo Overload Beam, Ares will temporarily enter an enraged state until the next Special Attack, causing the boss and its arms to glow red. In this state, all weapons will attack significantly faster.
  • This attack lasts for 10 seconds, after which the Exo Overload Beams disappear. Ares returns to its original position above the player and alternates back to its Basic attack.

3D Super Slash

  • Ares disables all cannons, releasing a harmless rainbow shockwave and activates its 2 Energy Katana arms.
  • Ares moves further back into the background, after which it charges back towards the player, slashing its 2 Energy Katanas.
  • After each slash, 11 radial telegraph lines appear from the position the Energy Katana hands had crossed each other. The lines then turn into solid Energy Bursts.
  • Ares performs 4 sets of this attack, then deactivates its Energy Katana arms and returns to its original position above the player. It then alternates back to its Basic attack.


Artemis and ApolloPhase Four

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Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

ExoTwinsIcon2.png

Map icon


ThanatosPhase Four

ThanatosFull.gif
Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

Thanatos1.png

Map icon

Thanatos, and Artemis and Apollo return to the battle and fight the player together with better enhanced version of the previous Combo Attacks.

Thermoplasma Dashes

  • This attack combo lasts for 10 seconds.

Thanatos

  • Thanatos charges at the player at extremely high speed.

Artemis and Apollo

Artemis and Apollo always orbit around Thanatos' head and do not deal contact damage.

  • Artemis fires orange Volatile Fireball Blasts at the player every second.
    • The Volatile Fireball Blast explodes into a cluster of Superheated Fire Clouds.
    • Artemis will not shoot if it is too close to the player.
  • Apollo fires green Volatile Plasma Blasts at the player every second.
    • The Volatile Fireball Blast explodes into a cluster of Plasma Clouds.
    • Apollo will not shoot if it is too close to the player.
  • Artemis and Apollo fire significantly faster in this phase.


Alternating Twins Bursts

  • This attack ends after Artemis finishes its second Sweep Laser.

Thanatos

Thanatos becomes translucent for a brief moment when the attack starts and does not deal contact damage.

  • Thanatos predicts the player's movement, it then charges aggressively to that location in a straight line.
  • Thanatos repeats this attack until Artemis finishes its second Sweep Laser.

Artemis and Apollo

Artemis and Apollo position themselves on either top sides of the player and begin attacking after after one another. Artemis and Apollo perform 2 of their respective attacks in total before ending the attack combo. Apollo attacks first.

  • Apollo charges at the player and fires a barrage of Exo Plasma Bombs at random direction.
    • The charge is telegraphed briefly with a large green line ahead of Apollo.
    • The Exo Plasma Bomb initially does not deal damage, it instead explodes a few seconds after being fired and deals damage within a green telegraph radius.
  • Artemis relocates directly below the player, it then fires a Sweeping Laser Beam at the player which rotates in a semi-circle across the screen.
    • The Sweep Laser Beam is telegraphed by 2 orange telegraph lines converging together into 1 line moments before being fired.
    • Artemis rotates the Sweep Laser towards the player's position relative to Artemis' position. The rotation direction will not change mid-attack.
    • The center of the rotation is at the player's position when the laser telegraph line initially appears.


ThanatosPhase Five

ThanatosFull.gif
Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

Thanatos1.png

Map icon

Thanatos becomes translucent and deals no contact damage for a brief moment, it then begins its "Overdrive State" attacks. These attacks have a pre-determined order:

Aggressive Charge

  • Thanatos charges at the player at high speed.
    • This attack lasts for 10 seconds, after which Thanatos alternates to different attacks.

Prismatic Overload Beam

  • Thanatos relocates to either corner of the player's screen and becomes translucent. It then aims its head at the player's position and fires a cone-shaped Prismatic Overload Beam from its head.
    • Thanatos does not deal contact damage while translucent.
    • The Prismatic Overload Beam is telegraphed by a smaller, harmless version of itself at Thanatos' head moments before firing.
  • 4 sets of small Exoburst Explosions appear behind the player during the Prismatic Overload Beam, releasing 3 Exoburst Sparks that home in towards the player.
    • Exoburst Sparks home in towards the player for 2 seconds, after which they continue accelerating along their current direction.
  • Thanatos performs 2 sets of this attack, after which it becomes opaque and alternates to different attacks.

Maximum Overdrive

  • Thanatos pauses briefly, then charges at the player at an extremely high speed while firing sets of 3 Exo Flame Lasers from offscreen at the player.
    • Thanatos fires 10 sets of Exo Flame Lasers before becoming overheated.
    • Each laser travels along a line which is telegraphed moments before being fired.

Overheated

  • Thanatos becomes overheated and moves significantly slower.
    • Thanatos still attempts to move towards the player even while overheating and can still deal contact damage.
  • It then opens up all of its segments and becomes extremely vulnerable for 5 seconds.
    • However, unlike other mechs, Thanatos does not self-destruct and has to be defeated by the player to end the fight.
    • If left alive, Thanatos will continue repeating its Maximum Overdrive attack until it is defeated.


Artemis and ApolloPhase Five

Twins2.gif
Statistics
Life1,200,000 / 2,400,000 (total)
KB resist100%

ExoTwinsIcon2.png

Map icon

Artemis and Apollo relocate to either sides of the player, pause for a moment then begin their "Overdrive State" attacks. These attacks have a pre-determined order:

Basic Attack Overdrive

  • Artemis attempts to stay directly above the player afterwards, it then fires 31 consecutive Exo Flame Laser shots at the player at an extremely fast firing rate.
    • Artemis moves and turns towards the player slower while firing.
    • The Exo Flame Laser beam is telegraphed with an orange telegraph line briefly before being fired.
  • Apollo relocates near the player, it then stops in place and fires 36 Exo Plasma Bombs at an extremely fast firing rate while rotating either clockwise or counter-clockwise rapidly.
    • The Exo Plasma Bomb initially does not deal damage, it instead explodes after a brief moment after being fired and deals damage within a green telegraph radius.
  • Both bosses perform 2 sets of this Basic Attack Overdrive and continue to the next attack.
    • When continuing to the next attack, all harmful projectiles will be destroyed.

Thermonuclear Blitz

  • Artemis and Apollo reposition themselves to top right of the player, they then release Superheated Exo Fire Gas together, creating a gigantic Thermonuclear Death Orb.
    • The Thermonuclear Death Orb moves towards the player at a decelerated pace, significantly increasing its speed if it is too far away from the player.
    • The Thermonuclear Death Orb continuously releases a ring of 24 evenly spread Plasma Sparks.

Final Charges

  • After firing the Thermonuclear Death Orb, Artemis and Apollo each charge towards the player aggressively for a total of 20 seconds before they accidentally collide with each other and explode into a huge rainbow explosion, dropping their loot and ending the fight.
    • Artemis and Apollo's charges are not synchronized, and the distance of the charge can vary depending on the boss' distance from the player.

Aftermath

But now, I must return to my machinery. You may use the Codebreaker if you wish to face my creations once again. In the meantime, I bid you farewell, and good luck in your future endeavors.

— Draedon

If Supreme Witch, Calamitas has been defeated beforehand, the credits will appear while the soundtrack ฟ้าหลังฝน (Sky After Rain) plays.

Additionally:

  • If the Supreme Witch, Calamitas has been defeated prior, the Storm Maiden's Retribution can now be obtained at the player's spawn point while raining.

Notes

  • If the Exo Mechs are instantly killed by a butcher function or an incredibly powerful weapon or using the "Atomize" function of the Hyperplane Matrix, the battle instantly ends regardless of the current phase, skipping to the post-battle dialogue.

Tips

  • The Purity accessory, obtained from an item from The Tanning Starseed Dev Wish, may help immensely during the fight. However, it may be challenging to get, even with post-Yharon gear.
  • The Dragon Rage will deal massive amounts of damage to Thanatos, though you will have to be extremely close to the boss. An accessory with a ram dash is highly recommended.

Achievements

Death Wishes

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Lab Rat • "Become Draedon's favorite test subject"
Beat all Infernum Exo Mech combinations
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Baptized By Hellfire • "Complete the final challenge, and earn your reward"
Obtain the Infernal Chalice
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Infer-it-all! • "Rip and tear, until it is done"
Beat every Infernum Boss

Dev Wishes

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Lamentation • "Their tears blend with the raindrops, mourning over all that couldn't be"
Defeat the Exo Mechs and Calamitas and find the spear near your spawn point during the rain
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The Scientific Method • "To experiment is to fail. To fail is to learn. To learn is to advance"
Defeat every single boss and Exo Mech combination

Trivia

  • The soundtrack heard during the first, second and third phases of the Exo Mechs battle is Catastrophic Fabrications, which was composed by the artist PinpinNeon.
  • After defeating the one of the Exo Mechs and reaching the fourth phase of the fight, the theme changes to Zenith Fabrications, also composed by PinpinNeon.
  • After defeating all of the Exo Mechs, the theme changes to Their Fabricator, composed by PinpinNeon. This track continues playing after Draedon disappears, stopping once the music finishes.
  • Ares' title card has a 1/500 (0.2%) chance to read "Prediction Game Master" instead of "The Ultimate War Machine". The chance of this occurring is increased to 1/5 (20%) during April Fools.



Enemies and Creatures
Bosses Pre-Hardmode King Slime  •  Desert Scourge  •  Eye of Cthulhu  •  Crabulon  •  Eater of Worlds  •  Brain of Cthulhu  •  The Hive Mind  •  The Perforators  •  Queen Bee  •  Deerclops  •  Skeletron  •  The Slime God  •  Wall of Flesh
Hardmode Dreadnautilus  •  Queen Slime  •  Cryogen  •  The Twins  •  Aquatic Scourge  •  The Destroyer  •  Brimstone Elemental  •  Skeletron Prime  •  The Forgotten Shadow of Calamitas  •  Plantera  •  Leviathan and Anahita  •  Astrum Aureus  •  Golem  •  The Plaguebringer Goliath  •  Duke Fishron  •  Empress of Light  •  Ravager  •  Lunatic Cultist  •  Bereft Vassal  •  Astrum Deus  •  Moon Lord
Post-Moon Lord Profaned Guardians  •  Dragonfolly  •  Providence, the Profaned Goddess  •  Storm Weaver  •  Ceaseless Void  •  Signus, Envoy of the Devourer  •  Polterghast  •  The Old Duke  •  The Devourer of Gods  •  Yharon, Dragon of Rebirth  •  Primordial Wyrm  •  Exo Mechs  •  Supreme Witch, Calamitas
Other NPCs Minibosses Giant Clam  •  Dark Mage  •  Biome Mimics  •  Sand Elemental  •  Cloud Elemental  •  Ogre  •  Betsy  •  Eidolist  •  Colossal Squid  •  Eidolon Wyrm  •  Reaper Shark  •  Nuclear Terror
Enemies Lionfish  •  Moray Eel  •  Box Jellyfish  •  Toxic Minnow  •  Oarfish  •  Gulper Eel  •  Devil Fish  •  Bobbit Worm
Critters Depth Feeder  •  Herring