The Destroyer

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Intro19 Dest.png


The DestroyerWorld Excavator

Destroyer.png
Statistics
TypeBoss
EnvironmentSurface
Life111,000 (total)
KB resist100%
Drops
Coins

40 Gold Coin.png

Map Icon The Destroyer.png

Map icon

The Destroyer is a Hardmode boss. Defeating it unlocks an array of new content, including the Solar Eclipse.

Spawn

The Destroyer can be summoned manually using a Mechanical Worm at night. It also has a 1/10 (10%) chance to spawn naturally at dusk once a Demon or Crimson Altar has been destroyed, as long as it has not yet been defeated at least once in the current world. If spawning this way, its arrival is announced by the status message "You feel vibrations from deep below...".

Minions

Probe

Probe.png
Statistics
TypeEnemy
Lifex (total)
KB resist100%

Behavior


The DestroyerPhase One

Destroyer.png
Statistics
Life111,100 / 111,000 (total)
KB resist100%

Map Icon The Destroyer.png

Map icon

The Destroyer performs the following attack in Phase 1:

Charge

  • The Destroyer charges at the player, making a supersonic crack sound every time it turns.
  • Every time it turns, it releases 2 probes from its body.

Probe Behavior

  • Each probe moves towards the player and pauses at a certain distance.
    • It deals no contact while being ejected from the Destroyer's body to prevent cheap hits.
  • A faint red line projects from its lens as it reels back, preparing to charge.
  • After a moment, it directly charges at the player.
    • If it hits a solid tile during the charge, it will explode.


The DestroyerPhase Two

Destroyer.png
Statistics
Life91,575 / 111,000 (total)
KB resist100%

Map Icon The Destroyer.png

Map icon

The Destroyer transitions into its second phase at 82.5% (91,575) health, gaining new abilities. It cycles through the following attacks:

Charge

  • The Destroyer charges at the player, making a supersonic crack sound every time it turns.
  • Every time it turns, it releases two probes.
  • The Destroyer charges 4 times.

Probe Behavior

  • Each probe moves towards the player and pauses at a certain distance.
    • It deals no contact while being ejected from the Destroyer's body to prevent cheap hits.
  • A faint red line projects from its lens as it reels back, preparing to charge.
  • After a moment, it directly charges at the player.
    • If it hits a solid tile during the charge, it will explode.

Laser Walls

  • The Destroyer slows down for 1.5 seconds and disables all its probes.
  • It then moves horizontally underneath the player and begins firing vertical laser beams across the screen every 0.9 seconds.
  • This attack ends after 7.5 seconds.

Probe Ejections

  • The Destroyer encircles the player, releasing a probe every 0.75 seconds.
  • This attack ends after 7.5 seconds.

Probe Behavior

  • Each probe moves towards the player and pauses at a certain distance.
    • It deals no contact while being ejected from the Destroyer's body to prevent cheap hits.
  • A faint red line projects from its lens as it reels back, preparing to charge.
  • After a moment, it directly charges at the player.
    • If it hits a solid tile during the charge, it will explode.

Upward Bombing

  • The Destroyer moves underground and prepares to attack upwards as the earth shakes. It then lunges upwards at the player's height.
  • As it lunges, it releases a spread of 32 gravity-affected bombs.
  • The Destroyer can burrow downwards after the first lunge to prepare to bomb the player again if there is sufficient distance for it to do so.


The DestroyerPhase Three

Destroyer.png
Statistics
Life49,950 / 111,000 (total)
KB resist100%

Map Icon The Destroyer.png

Map icon

The Destroyer transitions into its third phase at 45% (49,950) health, gaining even more abilities. It performs attacks from the following pool:

Laser Walls

  • The Destroyer slows down for 1.5 seconds and disables all its probes.
  • It then moves horizontally underneath the player and begins firing a mix of vertical and angular laser beams across the screen every 0.67 seconds.
  • This attack ends after 7.5 seconds.

Energy Blasts

  • The Destroyer releases a red visual shockwave and fires out a pulsating Energy Bomb which detonates into a radial explosion of 35 Energy Sparks after a few moments.
  • It then rapidly fires a large sweep of lasers consecutively, telegraphed by a net of lines following the player.

Divebomb

  • The Destroyer attempts to charge downwards at the player, rising and falling periodically.
  • Every time it changes direction, it consecutively fires a set of lasers at the player from its body, each one telegraphed by a glowing red line.
  • 3 sets of divebombs are performed, that is, the Destroyer rises thrice and falls thrice, firing 6 sets of lasers in total.

Charge

  • The Destroyer charges at the player, making a supersonic crack sound every time it turns.
  • Every time it turns, it releases two probes.
  • The Destroyer charges 4 times.

Upward Bombing

  • The Destroyer moves underground and prepares to attack upwards as the earth shakes. It then lunges upwards at the player's height.
  • As it lunges, it releases a spread of 32 gravity-affected bombs.
  • The Destroyer can burrow downwards after the first lunge to prepare to bomb the player again if there is sufficient distance for it to do so.


The third phase cycles through the following attack pattern:

  • Charge
  • Upward Bombing
  • Energy Blasts
  • Laser Walls
  • Divebomb
  • Laser Walls
  • Energy Blasts
  • Upward Bombing
  • Divebomb
  • Charge


The DestroyerPhase Four

Destroyer.png
Statistics
Life22,200 / 111,000 (total)
KB resist100%

Map Icon The Destroyer.png

Map icon

The Destroyer enters its final phase at 20% (22,200) health, gaining the ability to fire synchronized lasers in place of its Laser Walls. It performs attacks from the following pool:

Laser Spin

  • The Destroyer spins around the player, consecutively firing lasers at their position which are telegraphed by red glowing lines.
  • Approximately every second, it releases 2 probes from its body.
    • It will not release probes if there are more than 7 alive at any moment.

Probe Behavior

  • Each probe moves towards the player and pauses at a certain distance.
    • It deals no contact while being ejected from the Destroyer's body to prevent cheap hits.
  • A faint red line projects from its lens as it reels back, preparing to charge.
  • After a moment, it directly charges at the player.
    • If it hits a solid tile during the charge, it will explode.

Energy Blasts

  • The Destroyer releases a red visual shockwave and fires out a pulsating Energy Bomb which detonates into a radial explosion of 35 Energy Sparks after a few moments.
  • It then rapidly fires a large sweep of lasers consecutively, telegraphed by a net of lines following the player.

Divebomb

  • The Destroyer attempts to charge downwards at the player, rising and falling periodically.
  • Every time it changes direction, it consecutively fires a set of lasers at the player from its body, each one telegraphed by a glowing red line.
  • 3 sets of divebombs are performed, that is, the Destroyer rises thrice and falls thrice, firing 6 sets of lasers in total.

Charge

  • The Destroyer charges at the player, making a supersonic crack sound every time it turns.
  • Every time it turns, it releases two probes.
  • The Destroyer charges 4 times.

Laser Walls

  • The Destroyer slows down for 1.5 seconds and disables all its probes.
  • It then moves horizontally underneath the player and begins firing a mix of vertical and angular laser beams across the screen every 0.67 seconds.
  • This attack ends after 7.5 seconds.

Upward Bombing

  • The Destroyer moves underground and prepares to attack upwards as the earth shakes. It then lunges upwards at the player's height.
  • As it lunges, it releases a spread of 32 gravity-affected bombs.
  • The Destroyer can burrow downwards after the first lunge to prepare to bomb the player again if there is sufficient distance for it to do so.


The fourth phase cycles through the following attack pattern:

  • Charge
  • Upward Bombing
  • Energy Blasts
  • Laser Spin
  • Divebomb
  • Laser Spin
  • Energy Blasts
  • Upward Bombing
  • Divebomb
  • Charge

Aftermath

Tips

Achievement

MaliciousMachinery.png
Malicious Machinery • "Decommission the Maniacal Mechanical trio in one fell swoop!"
Beat Infernum Mecha-Mayhem

Trivia



Enemies and Creatures
Bosses Pre-Hardmode King Slime  •  Desert Scourge  •  Eye of Cthulhu  •  Crabulon  •  Eater of Worlds  •  Brain of Cthulhu  •  The Hive Mind  •  The Perforators  •  Queen Bee  •  Deerclops  •  Skeletron  •  The Slime God  •  Wall of Flesh
Hardmode Dreadnautilus  •  Queen Slime  •  Cryogen  •  The Twins  •  Aquatic Scourge  •  The Destroyer  •  Brimstone Elemental  •  Skeletron Prime  •  The Forgotten Shadow of Calamitas  •  Plantera  •  Leviathan and Anahita  •  Astrum Aureus  •  Golem  •  The Plaguebringer Goliath  •  Duke Fishron  •  Empress of Light  •  Ravager  •  Lunatic Cultist  •  Bereft Vassal  •  Astrum Deus  •  Moon Lord
Post-Moon Lord Profaned Guardians  •  Dragonfolly  •  Providence, the Profaned Goddess  •  Storm Weaver  •  Ceaseless Void  •  Signus, Envoy of the Devourer  •  Polterghast  •  The Old Duke  •  The Devourer of Gods  •  Yharon, Dragon of Rebirth  •  Primordial Wyrm  •  Exo Mechs  •  Supreme Witch, Calamitas
Other NPCs Minibosses Giant Clam  •  Dark Mage  •  Biome Mimics  •  Sand Elemental  •  Cloud Elemental  •  Ogre  •  Betsy  •  Eidolist  •  Colossal Squid  •  Eidolon Wyrm  •  Reaper Shark  •  Nuclear Terror
Enemies Lionfish  •  Moray Eel  •  Box Jellyfish  •  Toxic Minnow  •  Oarfish  •  Gulper Eel  •  Devil Fish  •  Bobbit Worm
Critters Depth Feeder  •  Herring