Deerclops

From Infernum Mod Wiki
Jump to navigation Jump to search
Intro10 Deer.png


DeerclopsWinter Beast

Deerclops1.gif
Statistics
TypeBoss
EnvironmentSnow biome
Life22,844 (total)
KB resist100%

Map Icon Deerclops.png

Map icon

Deerclops is a Pre-Hardmode boss. While not required for progression, defeating Deerclops provides the player with money and useful items.

Spawn

Deerclops can be summoned manually by using a Deer Thing at any time in the Snow biome.

Deerclops can also spawn naturally at 12:00 AM during a Blizzard on the surface Snow biome after fulfilling these conditions:

  • At least one player in the world has at least 9 defense or at least 200 health.
  • There is a player at the surface Snow biome.
    • There must be no town NPCs within a 240×135-tile rectangle centered on that player.
  • There must be no other bosses or hostile events (except the Blood Moon) active.

Deerclops can still spawn naturally even if the Journey Mode's enemy spawn rate slider is set to 0×.

If Deerclops has previously been defeated in the world, there is only a 1/4 chance for it to spawn naturally.

Minions

Light-Snuffing Hand

Shadow Hand (Purple).png
Statistics
TypeEnemy
Lifex (total)
KB resist100%

Behavior


DeerclopsPhase One

Deerclops1.gif
Statistics
Life22,844 / 22,844 (total)
KB resist100%

Map Icon Deerclops.png

Map icon

The Deerclops teleports above the player in a puff of mist, and creates two large ice spikes on either side of the player as arena borders. It selects attack in a specific pattern from the following attack pool:

Stride

  • The Deerclops walks towards the player and hastens to perform the upcoming attack.

Large Icicles

  • The Deerclops digs its hands into the ground and summons up a large group of icicles growing in the direction of the player.

Icicle Sheet

  • The Deerclops digs its hands into the ground and summons up a spread of small icicles that covers the entire ground in the direction of the player.

Bidirectional Icicles

  • The Deerclops leaps into the air and slams down onto the ground.
  • On impact, it summons a group of large icicles in both directions, growing outwards from the center.

Debris Hurl

  • The Deerclops digs its hands into the ground and hurls 3 rows of 15 debris pieces each upwards.


The first phase cycles through the following attack pattern:

  • Large Icicles
  • Stride
  • Icicle Sheet
  • Stride
  • Bidirectional Icicles
  • Debris Hurl


DeerclopsPhase Two

Deerclops2.gif
Statistics
Life17,133 / 22,844 (total)
KB resist100%

Map Icon Deerclops.png

Map icon

Upon reaching 75% (17,133) health, the Deerclops turns a dark blue, save for its eye which turns a shade of red. It forms a circular arena of revolving Shadow Hands around itself. The arena is surrounded by Absolute Darkness which heavily damages the player if touched. Deerclops gains several new attacks in this phase and gains the ability to integrate Shadow Hands into some of its attacks.

The boss selects attacks in a specific pattern from the following attack pool:

Winter's Feast Laser

  • The Deerclops turns towards the player and raises its arms as its eye violently glows red.
  • It fires a red laser from its eye which sweeps upwards.

Shadow Hand Converge

  • The Deerclops chases the player aggressively and summons a set of 5 Shadow Hands.
  • These Shadow Hands form in a converging arc aimed at the player.
  • 2 sets of Shadow Hands are summoned before the Deerclops moves on to the next attack.

Stride

  • The Deerclops walks towards the player and hastens to perform the upcoming attack.

Shadow Icicle Sheet

  • The Deerclops digs its hands into the ground and summons up a spread of small icicles that covers the entire ground in the direction of the player.
  • 5 vertically-moving Shadow Hands fly at the player from offscreen, following their position.


The second phase cycles through the following attack pattern:

  • Winter's Feast Laser
  • Shadow Hand Converge
  • Shadow Icicle Sheet
  • Stride x2
  • Icicle Sheet


DeerclopsPhase Three

Deerclops2.gif
Statistics
Life7,995 / 22,844 (total)
KB resist100%

Map Icon Deerclops.png

Map icon

Upon reaching 35% (7,995) health, Deerclops enters Phase 3. It gains the ability to perform the Waning Sanity attack. Additionally, the range of the Winter's Feast Laser is 1.2x larger.

The boss selects attacks in a specific pattern from the following attack pool:

Waning Sanity

  • The Deerclops raises its hands, and decreases the radius of the Absolute Darkness around the arena.
  • It summons a Light-Snuffing Hand which moves towards its eye and tries to attack the player if they are close enough.
  • Deerclops can summon a Light-Snuffing Hand every 2 seconds.
    • The radius of the Absolute Darkness decreases for every Light-Snuffing Hand present.
    • There can only be a maximum of 6 Light-Snuffing Hands present.
  • This attack lasts for 11 seconds before the Deerclops moves on to the next one.

Winter's Feast Laser

  • The Deerclops turns towards the player and raises its arms as its eye violently glows red.
  • It fires a red laser from its eye which sweeps upwards.

Shadow Hand Converge

  • The Deerclops chases the player aggressively and summons a set of 5 Shadow Hands.
  • These Shadow Hands form in a converging arc aimed at the player.
  • 2 sets of Shadow Hands are summoned before the Deerclops moves on to the next attack.

Stride

  • The Deerclops walks towards the player and hastens to perform the upcoming attack.

Shadow Icicle Sheet

  • The Deerclops digs its hands into the ground and summons up a spread of small icicles that covers the entire ground in the direction of the player.
  • 5 vertically-moving Shadow Hands fly at the player from offscreen, following their position.

Bidirectional Icicles

  • The Deerclops leaps into the air and slams down onto the ground.
  • On impact, it summons a group of large icicles in both directions, growing outwards from the center.

Shadow Hand Hurl

  • The Deerclops digs its hands into the ground and summons up 7 Shadow Hands.
  • The Shadow Hands are initially motionless for 0.5 seconds before they turn towards the player and charge simultaneously.


The third phase cycles through the following attack pattern:

  • Waning Sanity
  • Winter's Feast Laser
  • Shadow Hand Converge
  • Shadow Icicle Sheet
  • Stride
  • Waning Sanity
  • Stride
  • Bidirectional Icicles
  • Shadow Hand Hurl
  • Stride
  • Shadow Icicle Sheet

Tips

Trivia



Enemies and Creatures
Bosses Pre-Hardmode King Slime  •  Desert Scourge  •  Eye of Cthulhu  •  Crabulon  •  Eater of Worlds  •  Brain of Cthulhu  •  The Hive Mind  •  The Perforators  •  Queen Bee  •  Deerclops  •  Skeletron  •  The Slime God  •  Wall of Flesh
Hardmode Dreadnautilus  •  Queen Slime  •  Cryogen  •  The Twins  •  Aquatic Scourge  •  The Destroyer  •  Brimstone Elemental  •  Skeletron Prime  •  The Forgotten Shadow of Calamitas  •  Plantera  •  Leviathan and Anahita  •  Astrum Aureus  •  Golem  •  The Plaguebringer Goliath  •  Duke Fishron  •  Empress of Light  •  Ravager  •  Lunatic Cultist  •  Bereft Vassal  •  Astrum Deus  •  Moon Lord
Post-Moon Lord Profaned Guardians  •  Dragonfolly  •  Providence, the Profaned Goddess  •  Storm Weaver  •  Ceaseless Void  •  Signus, Envoy of the Devourer  •  Polterghast  •  The Old Duke  •  The Devourer of Gods  •  Yharon, Dragon of Rebirth  •  Primordial Wyrm  •  Exo Mechs  •  Supreme Witch, Calamitas
Other NPCs Minibosses Giant Clam  •  Dark Mage  •  Biome Mimics  •  Sand Elemental  •  Cloud Elemental  •  Ogre  •  Betsy  •  Eidolist  •  Colossal Squid  •  Eidolon Wyrm  •  Reaper Shark  •  Nuclear Terror
Enemies Lionfish  •  Moray Eel  •  Box Jellyfish  •  Toxic Minnow  •  Oarfish  •  Gulper Eel  •  Devil Fish  •  Bobbit Worm
Critters Depth Feeder  •  Herring