Astrum DeusThe Star Weaver
Drops
Coins |
1  |
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Behavior
Once the Astral Beacon has been activated, a unique spawn animation will play where two colored orbs of light will spiral upwards from the beacon. After some seconds, the Astrum Deus will spawn above the player while being invulnerable.
- The area around the beacon is enclosed by two vertical beams.
- Stepping too far outside the bounds of the arena will cause the boss to enrage, greatly increasing its speed.
- Astral Comets will rain down around the player while Astrum Deus descends.
- The boss will become vulnerable once the attack is complete.
Statistics
Life | 287,000 / 287,000 (total) |
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KB resist | 100% |
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In the first phase, Astrum Deus will perform attacks from the following pool:
Astral Pursuit
- Astrum Deus follows the player at a moderately fast speed while shooting Astral Plasma Flames from its head and homing Astral Crystals from its body.
- Astral Plasma Flames split into a set of 6 Astral Plasma Sparks that slowly move towards the player.
Consumed Star
- Astrum Deus quickly moves to a position near the player.
- Contact damage is disabled while Astrum Deus moves to avoid unfair hits.
- Astrum Deus starts circling the spot, where it conjures up a large Consumed Star.
- The Consumed Star is subsequently fired at the player's current location, where it leaves a trail of slow moving Astral Plasma Sparks that move towards the player.
- The Consumed Star explodes into a spread of Astral Lasers.
Phase Charge
- Astrum Deus vanishes and reappears while charging at the player, telegraphed by a thin orange line.
- A perpendicular wall of Astral Flames that follow the player is created at Astrum Deus' point of emergence.
- Astrum Deus does this attack 3 times before moving on to the next.
Astral Comet Rain
- Astrum Deus charges far above the player and rains down Astral Comets while descending.
- This is the same attack Astrum Deus uses upon spawning, with the exception being that the boss is vulnerable throughout.
Statistics
Life | 172,200 / 287,000 (total) |
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KB resist | 100% |
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Upon transitioning into the second phase at 60% (172,200) health, Astrum Deus gains three new attacks on top of the ones it uses from the start.
During the second phase, Astrum Deus will use attacks from the following pool:
Astral Pursuit
- Astrum Deus follows the player at a moderately fast speed while shooting Astral Plasma Flames from its head and homing Astral Crystals from its body.
- Astral Plasma Flames split into a set of 6 Astral Plasma Sparks that slowly move towards the player.
Consumed Star
- Astrum Deus quickly moves to a position near the player.
- Contact damage is disabled while Astrum Deus moves to avoid unfair hits.
- Astrum Deus starts circling the spot, where it conjures up a large Consumed Star.
- The Consumed Star is subsequently fired at the player's current location, where it leaves a trail of slow moving Astral Plasma Sparks that move towards the player.
- The Consumed Star explodes into a spread of Astral Lasers.
Phase Charge
- Astrum Deus vanishes and reappears while charging at the player, telegraphed by a thin orange line.
- A perpendicular wall of Astral Flames that follow the player is created at Astrum Deus' point of emergence.
- Astrum Deus does this attack 3 times before moving on to the next.
Astral Comet Rain
- Astrum Deus charges far above the player and rains down Astral Comets while descending.
- This is the same attack Astrum Deus uses upon spawning, with the exception being that the boss is vulnerable throughout.
Astral Constellation
- A Constellation of white orbs in a linear shape appears near the player while Astrum Deus moves within close range.
- The Constellation itself deals no contact damage, although each orb splits into a set of homing Astral Plasma Sparks.
- Astrum Deus will do this attack 3 times before moving on to the next.
Deus Spawns
- A set of 10 Deus Spawns begin circling the Astrum Deus' head segment. These deal contact damage.
- Astrum Deus fires Astral Plasma Flames periodically if the player is in it's path.
- The Deus Spawns eventually detach from the head and follow the player for a bit before splitting into sets of Astral Plasma Sparks.
Consumed Vortexes
- Astrum Deus quickly moves to a position near the player.
- Contact damage is disabled while Astrum Deus moves to avoid unfair hits.
- Astrum Deus starts circling the spot in the shape of the symbol for infinity, conjuring up one large Consumed Vortex in each half.
- The Vortexes are subsequently fired towards the player's current location while orbiting each other. They will loosely track the player.
- Simultaneously, Astrum Deus starts circling the player while periodically firing homing Astral Flames and Astral Plasma Flames.
- The Vortexes eventually collide and explode into a spread of Astral Flames.
Statistics
Life | 94,710 / 287,000 (total) |
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KB resist | 100% |
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Upon transitioning into the third phase at 33% (94,710) health, Astrum Deus will move away from the player and then use its Phase Charge attack, having lost its armor. It gains one new attack and a modified version of "Astral Pursuit" while moving even faster.
During the third phase, Astrum Deus will use attacks from the following pool:
Infectious Pursuit
- Astrum Deus follows the player at a fast speed while spitting Infection Globs when the player is in its path.
Astral Constellation
- A Constellation of white orbs in a linear shape appears near the player while Astrum Deus moves within close range.
- The Constellation itself deals no contact damage, although each orb splits into a set of homing Astral Plasma Sparks.
- Astrum Deus will do this attack 3 times before moving on to the next.
Deus Spawns
- A set of 10 Deus Spawns begin circling the Astrum Deus' head segment. These deal contact damage.
- Astrum Deus fires Astral Plasma Flames periodically if the player is in it's path.
- The Deus Spawns eventually detach from the head and follow the player for a bit before splitting into sets of Astral Plasma Sparks.
Consumed Vortexes
- Astrum Deus quickly moves to a position near the player.
- Contact damage is disabled while Astrum Deus moves to avoid unfair hits.
- Astrum Deus starts circling the spot in the shape of the symbol for infinity, conjuring up one large Consumed Vortex in each half.
- The Vortexes are subsequently fired towards the player's current location while orbiting each other. They will loosely track the player.
- Simultaneously, Astrum Deus starts circling the player while periodically firing homing Astral Flames and Astral Plasma Flames.
- The Vortexes eventually collide and explode into a spread of Astral Flames.
Astral Black Hole
- Astrum Deus quickly moves to a position near the player.
- Contact damage is disabled while Astrum Deus moves to avoid unfair hits.
- Astrum Deus starts circling the spot, conjuring up an Astral Black Hole.
- 6 Antimatter Deathrays are emitted from the center of the Black Hole that divide the playable area into 6 even halves. They are telegraphed by thin blue lines before appearing.
- The Antimatter Deathrays then begin rotating the center of the Black Hole clockwise, forcing the player to move around the circumference of Astrum Deus' body.
- Simultaneously, homing Dark Bolts are fired from the Black Hole.
- The attack ends with the Black Hole exploding.
Tips
- A ram-dash-accessory like the Asgard's Valor can be beneficial in avoiding contact damage from the boss.
Trivia