Template:Item infobox/doc
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Usage
- Everything is optional.
- You can add a "name," "image," "imagefemale," and "imagebreak." Fill these values if the ROOTPAGENAME macro is not adequate (if the page name has a disambig qualifier for example)
{{item infobox | |||||||||
| | boxwidth | = | width of infobox; default = 21em or stretches to image width | ||||||
| | float | = | default is right | ||||||
| | css / style | = | css style for infobox box, if width:xx or float:xx inclueded it will override boxwidth= or float=. | ||||||
| | name | = | custom item name; default = page name | ||||||
| | namesub | = | custom item name, displays below name | ||||||
| | image | = | inventory image; default = name.png (also used for sets) | ||||||
| | imagefemale | = | female equipped variant; default = name female.png | ||||||
| | imageplaced | = | placed image; default = name (placed).gif; if no GIF exists, default = name (placed).png | ||||||
| | imageequipped | = | equipped image; default = name (equipped).gif; if no GIF exists, default = name (equipped).png | ||||||
| | imagebreak | = | if yes, placed/equipped image is pushed to a new line below the inventory image; default = no | ||||||
| | type | = | eg. Weapon, Tool, Furniture, etc. | ||||||
| | type2 | = | secondary type; =Set for armor and vanity sets | ||||||
| | damage | = | damage inflicted per hit | ||||||
| | damageraw | = | deprecated; use "data-sort-type=number" in Damage column header instead; (was used if damage had icons and/or formatting, to give an unformatted number for use in sorting lists) | ||||||
| | damagetype | = | melee, ranged, magic, summon, or rogue | ||||||
| | auto | = | yes, if weapon/item autoswings/autofires by holding the use key/button | ||||||
| | defense | = | defense provided | ||||||
| | bonus | = | |||||||
| | setbonus | = | for armor sets, where type2 = Set | ||||||
| | pick | = | pickaxe power, without "%" | ||||||
| | pickreq | = | required pickaxe power, without "%" | ||||||
| | axe | = | axe power, without "%" | ||||||
| | hammer | = | hammer power, without "%" | ||||||
| | bait | = | bait power, without "%" | ||||||
| | knockback | = | knockback inflicted per hit, if more than one value needed, you should wrap the values with {{kb}}, e.g. {{kb|7.5}}/{{kb|6}} | ||||||
| | placeable | = | yes/no | ||||||
| | width | = | width when placed, tiles | ||||||
| | height | = | height when placed, in tiles | ||||||
| | mana | = | mana cost per use | ||||||
| | mregen | = | mana regeneration | ||||||
| | mheal | = | mana heal | ||||||
| | life | = | health (life) cost per use | ||||||
| | lregen | = | health regeneration | ||||||
| | hheal | = | health heal | ||||||
| | tooltip | = | Tooltip | ||||||
| | velocity | = | velocity of fired projectiles | ||||||
| | velocitymult | = | for ammunition only, the multiplier this type of ammunition applies to the weapon it's used for | ||||||
| | extraupdates | = | the extra updates applied to the projectiles from the weapon, will calculate effective velocity automatically | ||||||
| | critical | = | if no value is entered and the main Type is "Weapon", a default value of 4% is displayed | ||||||
| | body slot | = | |||||||
| | use | = | use time | ||||||
| | reach | = | reach in tiles, for yoyos | ||||||
| | attduration | = | attack duration in seconds, for yoyos | ||||||
| | toolspeed | = | |||||||
| | tool | = | tool used to free this item if in its placed form (this field is somewhat deprecated) | ||||||
| | buff / buff2 | = | buff provided | ||||||
| | bufflink / bufflink2 | = | no: when buff doesn't have it's own page | ||||||
| | duration / duration2 | = | buff duration | ||||||
| | bufftip / bufftip2 | = | buff tooltip | ||||||
| | debuff / debuff2 | = | debuff provided | ||||||
| | debufflink / debufflink2 | = | no: when debuff doesn't have it's own page | ||||||
| | debuffduration / debuffduration2 | = | debuff duration | ||||||
| | debuffchance / debuffchance2 | = | debuff chance | ||||||
| | debufftip / debufftip2 | = | debuff tooltip | ||||||
| | stack | = | max quantity of this item that can be stacked in a single inventory slot; defaults to 1 for all items | ||||||
| | color | = | map color for tiles in hex format e.g. #ffff00 | ||||||
| | rare | = | rarity value, eg. '1' for Blue, '2' for Green, 'd' for Dark Red (donator), 'q' for Amber (quest), 'rainbow' for expert-exclusive. | ||||||
| | buy | = | buy value in coins, enter using the value template ({{value}}) Placing // within either the sell value or buy value will return separate lines for Buy and Sell. | ||||||
| | sell | = | sell value in coins, also enter using coin templates | ||||||
| | research | = | the number of individual items needed to fully research this item in Journey Mode | ||||||
| | consumable | = | true: (found in source code) leaves player's inventory with ⚒ Use / Attack, includes placeable items | ||||||
| | listcat | = | a supplemental category name to include the current item in a DPL list, eg. "arrows" causes the item to display at Arrows | ||||||
| | listcat2 ... listcat5 | = | identical to listcat: an additional supplemental category name | ||||||
| | listexclude | = | yes, to exclude the current template from DPL lists | ||||||
| | hardmode | = | yes, for items that only become available in Hardmode worlds | ||||||
| | postml | = | yes, for items that only become available after the Moon Lord is defeated | ||||||
| | image2 | = | adds an image at the bottom of the infobox | ||||||
| | image2caption | = | adds a caption for the bottom image | ||||||
| | proj | = | adds an image of a projectile fired by the weapon | ||||||
| | projcaption | = | adds a caption for the projectile image | ||||||
| | sound | = | adds a sound made by the item | ||||||
| | soundtext | = | adds a label to the sound | ||||||
}} |